Hey all, first time poster. I'm just learning how to use Forge, so I'm trying to make a chest clone. I've copied over most of the Chest's code, with a bit of my own -- it's meant to ALWAYS be a double chest that can only store a certain type of item. So far, it works great - reliably creates the second dummy block, synchronized inventory between blocks, etc. But, when rendering it, the block renders off of the player's position rather than its own - causing it to (rather humorously) follow the player. Below is my code:
Chest Block
Tile Entity
Tile Entity Renderer
Frankly, I'm stumped. I'm fairly confident the root of the problem is in one of these three classes, but if need be I can provide the rest related to it. Any advice?