Jump to content

leber_tran

Forge Modder
  • Posts

    2
  • Joined

  • Last visited

Everything posted by leber_tran

  1. Solved by using UnpackedBakedQuad.Builder(), rather than creating BakedQuad manually.
  2. When passing true for the applyDiffuseLighting parameter in the BakedQuad constructor in getQuads, the textures become black. It renders correctly with applyDiffuseLighting set to false. How can I have working textures and diffuse lighting? For the sake of simplicity, we can look at the ModelBakeEventDebug.java (https://github.com/MinecraftForge/MinecraftForge/blob/master/src/test/java/net/minecraftforge/debug/ModelBakeEventDebug.java), which has the same problem. P.S.: Model jsons are not an option.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.