Please may someone put this into the release of forge so when I release my Time Traveller mod it can not edit any base class. i have already code all of the event it just needs to be implemented into forge.
my WIP mod can be found here http://www.minecraftforum.net/topic/1582961-/
The Time Traveller mod is a continuation of my pre-historic mod so i would be grateful if you LexManos could implement it into the next build of forge.
the coding for the event is here...
In the Block.java file this piece of code goes
/**
* Called when the block is placed in the world.
*/
public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
{
MinecraftForge.EVENT_BUS.post(new EventOnBlockPlaced((EntityPlayer)par5EntityLiving, par1World, par2, par3, par4));
}
Then in the EventOnBlockPlaced.java file goes
package timetraveller.api;
import net.minecraft.src.EntityPlayer;
import net.minecraft.src.World;
import net.minecraftforge.event.Cancelable;
import net.minecraftforge.event.Event;
import net.minecraftforge.event.entity.player.PlayerEvent;
import static net.minecraftforge.event.Event.Result;
import static net.minecraftforge.event.Event.Result.*;
public class EventOnBlockPlaced extends PlayerEvent
{
public final World world;
public final int x;
public final int y;
public final int z;
public EventOnBlockPlaced(EntityPlayer player, World world, int x, int y, int z)
{
super(player);
this.world = world;
this.x = x;
this.y = y;
this.z = z;
}
}
Then to use the event you do it how you would nomarly use events!