Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

ProPercivalalb

Members
  • Posts

    2
  • Joined

  • Last visited

Converted

  • Gender
    Undisclosed
  • Personal Text
    I am new!

ProPercivalalb's Achievements

Tree Puncher

Tree Puncher (2/8)

0

Reputation

  1. I was recoding my Map Making Tools mod for 1.7.2 when I discovered that RenderWorldLastEvent not being fired was not being fired. Originally i thought my rendering code was wrong but then I just tryed making it log "Hi" but nothing happened. Can anyone else confirm this and please my it be fixed as soon as possible because I need it for my mod. My code /** * @author ProPercivalalb */ public class WorldOverlayHandler { private static Minecraft mc = Minecraft.getMinecraft(); private static boolean hasCheckedVersion = false; @SubscribeEvent public void onWorldRenderLast(RenderWorldLastEvent event) { //if(!hasCheckedVersion) { // if(mc.thePlayer != null) { // VersionHelper.checkVersion(Type.COLOURED); // this.hasCheckedVersion = true; // } //} FMLLog.info("Hi"); if(PlayerAccess.canEdit(mc.thePlayer) || !ClientData.playerData.hasSelectedPoints() )//|| (!ItemStackHelper.isItem(mc.thePlayer.getHeldItem(), Constants.QUICK_BUILD_ITEM)) || ItemEdit.isWrench(mc.thePlayer.getHeldItem())) return; return; GL11.glPushMatrix(); PlayerData data = ClientData.playerData; int minX = data.getMinX(); int minY = data.getMinY(); int minZ = data.getMinZ(); int maxX = data.getMaxX() + 1; int maxY = data.getMaxY() + 1; int maxZ = data.getMaxZ() + 1; And i have registered the class... MinecraftForge.EVENT_BUS.register(new WorldOverlayHandler());
  2. Please may someone put this into the release of forge so when I release my Time Traveller mod it can not edit any base class. i have already code all of the event it just needs to be implemented into forge. my WIP mod can be found here http://www.minecraftforum.net/topic/1582961-/ The Time Traveller mod is a continuation of my pre-historic mod so i would be grateful if you LexManos could implement it into the next build of forge. the coding for the event is here... In the Block.java file this piece of code goes /** * Called when the block is placed in the world. */ public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving) { MinecraftForge.EVENT_BUS.post(new EventOnBlockPlaced((EntityPlayer)par5EntityLiving, par1World, par2, par3, par4)); } Then in the EventOnBlockPlaced.java file goes package timetraveller.api; import net.minecraft.src.EntityPlayer; import net.minecraft.src.World; import net.minecraftforge.event.Cancelable; import net.minecraftforge.event.Event; import net.minecraftforge.event.entity.player.PlayerEvent; import static net.minecraftforge.event.Event.Result; import static net.minecraftforge.event.Event.Result.*; public class EventOnBlockPlaced extends PlayerEvent { public final World world; public final int x; public final int y; public final int z; public EventOnBlockPlaced(EntityPlayer player, World world, int x, int y, int z) { super(player); this.world = world; this.x = x; this.y = y; this.z = z; } } Then to use the event you do it how you would nomarly use events!
×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.