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maknahr

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    I am the one who hardcasts Jin-Gitaxais.

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  1. ok cool whatever i said, thanks alot, sorry i had doubts guess i will be doing that going forward from now on
  2. thanks for replying! (and thanks for your tutorials!) i initially deemed that to be to time consuming but i guess there is no better way if you suggest that
  3. e: how does one solve/lock a thread? Hello, do you know any good methods of finding specific areas of code, especially on github? I am quite good at coding my things (or copying for that matter : but i struggle to find an initial example quite often, most recent example: i want to have the same behaviour vazkii emulated in his psi mod with all items that are able to cast spells: press a hotkey (here 'c') and if you have the right item in your hand, open one or another gui, but i cant seem to find it on his github (sorry if one ',' wasn't placed correctly i have no idea about english punctuation). How to i start with such a thing where i am sure that there is a way but i am uncertain of how to accomplish it myself? (btw its pretty hard to get to know all of the tools forge provides, even though i am almost finished with mbe and have a solid background in cs i am more often than not dumbfounded by alot of things.)
  4. thanks for clearing that up i didnt know what to google and after asking google if block ids are limited it said yes -> you are right.
  5. I know that e.g. pams harvestcraft eats every item id it can get its fat fingers on and vazkii is doing his absolute best to reduce the used id's. But why the hassle? Please push some enlightement into my dumb face, because i just dont get why its worth the trouble to avoid to many id's. have a nice day
  6. Okay thanks, i guess i read the doc right and it should work like that but it sadly doesnt just starting the client with the client.launch doesnt load the mod content does it have anything to do with my eclipse workdirectory because i might messed that up e: wait i might found a solution, will edit the main post if im alright
  7. Okay sorry: What i did: Run the client.launch inside eclipse. What i should've done: Run ./gradlew runClient inside eclipse What would solve my problem: A way to execute a .sh inside eclipse (this worked atleast 5-6 years ago as far as i remember). I followed the instructions on the readthedocs domain of forge and setup my eclipse. The following things work: - Launching Minecraft with forge via the client.launch (aswell as the server) and using the mods that are in the run/mods/ dir - building the mod from within eclipse with the gradle into build/libs/ - writing a mod what my problem is: After some time it is getting really tedious to always move the jar "by hand" (via terminal cp) and executing all steps on at a time. Is there a way to 1) automate moving/copying the jar within eclipse (.sh's aren't supported anymore as far as i can tell, google doesnt know the answer) 2) setup a command chain within eclipse (building jar, copying it, launching the client) or is that something i should just do via a .sh/terminal and get over with it (is it possible to do that inside the .launch? i tried but with no luck)
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