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mooL

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  • Content Count

    21
  • Joined

    July 18, 2016
  • Last visited

    January 16, 2018

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About mooL

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    Tree Puncher

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  1. mooL

    [1.10.2] ForgeRegistries.ITEMS.register or GameRegistry.register(item)?

    mooL replied to mooL's topic in Modder Support

    what do you mean by private and internal? as in only minecraft itself uses it, and not modders?
    • January 5, 2018
    • 9 replies
  2. mooL started following Why do I have a bunch of jar files in the project build project? and [1.10.2] ForgeRegistries.ITEMS.register or GameRegistry.register(item)? January 5, 2018
  3. mooL

    [1.10.2] ForgeRegistries.ITEMS.register or GameRegistry.register(item)?

    mooL posted a topic in Modder Support

    Hello I came across ForgeRegistries.ITEMS.register, ForgeRegistries.BLOCKS.register, etc and I was wondering, Is there a difference between that and GameRegistry.register(item)? Do they both do the same thing? Which one should I use?
    • January 5, 2018
    • 9 replies
  4. mooL

    [1.8] No texture on block items?

    mooL replied to mooL's topic in Modder Support

    package com.merel.teleportmod.init; import static com.merel.teleportmod.Reference.*; import com.merel.teleportmod.extender.specific.BlockCoordTransporter; import com.merel.teleportmod.extender.specific.BlockInventory; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.client.Minecraft; import net.minecraft.client.resources.model.ModelResourceLocation; import net.minecraft.item.Item; import net.minecraftforge.fml.common.registry.GameRegistry; public class TeleportBlocks { public static Block tp_block; public static Block inventory_block; public static void init() { tp_block = new BlockCoordTransporter(Material.glass, "tp_block", MODTAB); inventory_block = new BlockInventory("inventory_block", MODTAB); } public static void register() { looper(tp_block); looper(inventory_block); } public static void looper(Block regBlock) { GameRegistry.registerBlock(regBlock, regBlock.getUnlocalizedName().substring(5)); } public static void registerRenders() { registerRender(tp_block); registerRender(inventory_block); } public static void registerRender(Block block) { Item item = Item.getItemFromBlock(block); Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, new ModelResourceLocation(MOD_ID + ":" + item.getUnlocalizedName().substring(5), "inventory")); } }
    • August 10, 2016
    • 3 replies
  5. mooL

    [1.8] No texture on block items?

    mooL posted a topic in Modder Support

    I made a tile entity block, and it has textures when i place it down, but it doesnt when im holding the block. what am i doing wrong? { "parent": "block/cube_all", "textures": { "all": "tm:blocks/inventory_block" } } { "parent": "tm:block/inventory_block", "display": { "thirdperson": { "rotation": [ 10, -45, 170 ], "translation": [ 0, 1.5, -2.75 ], "scale": [ 0.375, 0.375, 0.375 ] } } } tell me if there is other code needed
    • August 10, 2016
    • 3 replies
  6. mooL

    [1.8] How do i change a tileEntity's nbt data when i right click it?

    mooL replied to mooL's topic in Modder Support

    ok... so if i store them in normal fields how do i make it store when saving to disk?
    • July 27, 2016
    • 13 replies
  7. mooL

    [1.8] How do i change a tileEntity's nbt data when i right click it?

    mooL replied to mooL's topic in Modder Support

    ok so i found the readfromnbt method is that method called manually, by me?
    • July 27, 2016
    • 13 replies
  8. mooL

    [1.8] How do i change a tileEntity's nbt data when i right click it?

    mooL replied to mooL's topic in Modder Support

    i want the block to keep the data after world save. so yea i need it to save it in a nbt tag. also im using onentitycollidedwithblock.
    • July 27, 2016
    • 13 replies
  9. mooL

    [1.8] How do i change a tileEntity's nbt data when i right click it?

    mooL replied to mooL's topic in Modder Support

    im making the block teleport me to a coordinate when an entity is touching it. the item gets the coordinate of the block i shift right click on, and stores it on a nbt tag. if it is right clicked on the teleporter block, i want the block to take the nbt data from the item and store it. based on what you said that blocks cant store nbt, i guess the block has to be a tile entity.
    • July 27, 2016
    • 13 replies
  10. mooL

    [1.8] How do i change a tileEntity's nbt data when i right click it?

    mooL posted a topic in Modder Support

    I want to make a block that when right clicked with my item, which already has a nbt tag with coordinates, will store the coordinate, and do something with it. How do I change/add the block's nbt data tag? Also, do I need the block to be a tile entity? I'm not sure..
    • July 27, 2016
    • 13 replies
  11. mooL

    [1.8] onBlockActivated vs onBlockClicked??

    mooL posted a topic in Modder Support

    Whats the difference? My guess is onBlockClicked happens when you left or right click, while onBlockActivated is only when you right click. Is this correct?
    • July 27, 2016
    • 1 reply
  12. mooL

    When is the addInformation method called?

    mooL replied to mooL's topic in Modder Support

    and when is that called? and like what causes it to run? a right click?
    • July 26, 2016
    • 4 replies
  13. mooL

    When is the addInformation method called?

    mooL posted a topic in Modder Support

    I looked at the item class but it doesnt say.
    • July 26, 2016
    • 4 replies
  14. mooL

    How do I make something happen when I use my item when not looking at a block?

    mooL replied to mooL's topic in Modder Support

    wow thanks for answering my short question...
    • July 25, 2016
    • 7 replies
  15. mooL

    How do I make something happen when I use my item when not looking at a block?

    mooL replied to mooL's topic in Modder Support

    so i looked at the class file of it, im not too sure how to use it. would this be correct? public PlayerInteractEvent(EntityPlayer player, Action action, BlockPos pos, EnumFacing face, World world){ if (action == RIGHT_CLICK_AIR) { //code } }
    • July 25, 2016
    • 7 replies
  16. mooL

    How do I make something happen when I use my item when not looking at a block?

    mooL posted a topic in Modder Support

    is there a method like onItemRightClick but only runs when im not looking at a block?
    • July 25, 2016
    • 7 replies
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