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hhggtg3279

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Everything posted by hhggtg3279

  1. It was just easier that way
  2. I have set up my NetherGenMinable class and changed stone to netherrack, I have regoistered the ore in case -1, under my overworld ores, which spawn as they should, however when I go into the nether it does not generate, any help? ModWorldGen NetherGenMinable
  3. That's not really ringing any bells, can you be a bit more specific.
  4. I don't understand but I tried this to check if it was successfully removed playerIn.inventory.hasItemStack(new ItemStack(Items.ARROW)); { float f = 1.2F;
  5. Basically my item, which launches out my custom projectile, when I have arrows in my inventory it consumes them like it should, however when I don't have arrows, it still launches my projectile anyway when it should not Projectile shooting item
  6. I currently have it to where if I put on any of my armor pieces I get all the affects, it has changed since 1.8, so I was wondering, how exactly do I make it specific to an armor piece. http://pastebin.com/yiFGZW0v
  7. I fixed it with this code, I know it's horrible and unorganized, bit im still learning this stufff.
  8. Ok so using this causes it to explode now, however it does not travel and explodes in my hand
  9. http://pastebin.com/ysVjvHau there is my item class with syntax highlighting
  10. Basically my when my items entity hits a block, it does not cause an explosion even though I included the line this.worldObj.createExplosion((Entity) null, i, k, 10F, i, true); Can someone help me please ItemEntityClass
  11. I've had to delete everything, put it in a text document then re add it one bit at a time to find the errors
  12. I tried again and nothing, any help?
  13. I cant believe no one knows the issue, well I had to delete everything and restart from scratch thanks for no replies
  14. I have deleted the items which caused it to start doing it but it still persists
  15. Here is the run log http://pastebin.com/ci6sxmhB
  16. For some reason after I tried adding my 11th armor and tool set I got this weird crash, I have no idea what is causing it, I tried deleting everything I did today but to no avail. Crash report Main class ModItems ClientProxy
  17. It worked thankyou, I just needed to add the function public static void func_189662_a(DataFixer p_189662_0_) { EntityThrowable.func_189661_a(p_189662_0_, "copperknife"); } in my EntityModKnife
  18. Use this in the .json file { "parent":"item/generated", "textures": { "layer0":"tm:items/brass" } }
  19. I have registered the entity and the item, everything is rendered and the damage is working however when I throw my projectile, it just drops though the ground and is not shot out like a snowball, I have no errors i'm aware of if anyone could double check and help please. ModKnife class EntityModKnife
  20. Just wanted to create a quick mod, not really looking to spend hours reading Java tutorials to fix a simple issue
  21. fixed it without learning java yay, found a nice tut

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