hhggtg3279
Members-
Posts
153 -
Joined
-
Last visited
Everything posted by hhggtg3279
-
[1.10.2] How do I update my mod to 1.11.2?
hhggtg3279 replied to Leomelonseeds's topic in Modder Support
Pretty much block registering and item registry is the same, the big difference is with entities. Here's an example of an updated entity class. If you need help updating to 1.11.2, use this video, it says 1.9 to 1.10 but the process of updating is the same. -
Basically when my entity hits a block it's supposed to place a flowing lava on top of existing blocks, however my entity currently replaces existing blocks with lava instead of on top, also it doesn't place lava every time it impacts a block, can someone help. Here is my code: http://pastebin.com/sVRKj8vM Fixed code for anyone who is having the same issue:
-
[1.11.2] Custom TNT block not rendering when placed (solved)
hhggtg3279 replied to hhggtg3279's topic in Modder Support
I set it up like this and it worked, thanks for the help. -
[1.11.2] Custom TNT block not rendering when placed (solved)
hhggtg3279 replied to hhggtg3279's topic in Modder Support
I tried this, including the explode=true and explode=false but its still only textured in the inventory. -
[1.11.2] Custom TNT block not rendering when placed (solved)
hhggtg3279 replied to hhggtg3279's topic in Modder Support
TNT only has 1 blockstate file, my current blockstate file is like this for my Uranium TNT, how should I format it? -
[1.11.2] Custom TNT block not rendering when placed (solved)
hhggtg3279 replied to hhggtg3279's topic in Modder Support
Ok I added them -
Basically my TNT block with its own entityprimed class renders in my hand, however when I place it down it is a purple and black block. I am not really sure what is causing it as I have the blockstate and model.block done for it. Here is the console output Uranium TNT class EntityUraniumTNTPrimed Blockstate (.json) models.block (.json) models.item (.json)
-
[1.11.2] Custom projectile item not loosing durability (solved)
hhggtg3279 replied to hhggtg3279's topic in Modder Support
Is there anything I can do to fix it? -
[1.11.2] Custom projectile item not loosing durability (solved)
hhggtg3279 replied to hhggtg3279's topic in Modder Support
Updated code: http://pastebin.com/GQPe0ufd -
[1.11.2] Custom projectile item not loosing durability (solved)
hhggtg3279 replied to hhggtg3279's topic in Modder Support
Ok I just used itemstack.damageItem(1, entityplayer); and the durability is still not going down. -
[1.11.2] Custom Fertiliser not working (unsolved)
hhggtg3279 replied to hhggtg3279's topic in Modder Support
How exactly do I make it readable? -
[1.11.2] Custom Fertiliser not working (unsolved)
hhggtg3279 replied to hhggtg3279's topic in Modder Support
Someone close this thread, it will remain unsolved. -
[1.11.2] Custom Fertiliser not working (unsolved)
hhggtg3279 replied to hhggtg3279's topic in Modder Support
So pretty much there is no fix. -
[1.11.2] Custom Fertiliser not working (unsolved)
hhggtg3279 replied to hhggtg3279's topic in Modder Support
Its only just one thing, what do I have to format it to? -
[1.11.2] Custom Fertiliser not working (unsolved)
hhggtg3279 replied to hhggtg3279's topic in Modder Support
Ok its on C#, http://pastebin.com/95FMkL28 if you can help me in any way it will be appreciated as I am having real issues with this. -
[1.11.2] Custom Fertiliser not working (unsolved)
hhggtg3279 replied to hhggtg3279's topic in Modder Support
What highlighting should it be on? -
[1.11.2] Custom Fertiliser not working (unsolved)
hhggtg3279 replied to hhggtg3279's topic in Modder Support
Ok I put it on pastebin with syntax highlighting, 1.11 broke a a lot of code (mainly entities) and i'm having trouble fixing them. -
Basically I updated my mod from 1.10.2 to 1.11.2 and ran into a lot of errors which I have fixed some. In 1.10.2 my custom bonemeal worked, now when I click nothing happens, can someone help? http://pastebin.com/95FMkL28
-
Hey, is there any chance you could link me to a tree tutorial, I'm looking to make a custom tree but I'm not too sure how to go about it.