Everything posted by dumplings in cutlet
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[1.9.4]texture model
I tried to use bdcraft cubik but when I tried to create a texture I proposed to impose on each gransheypa its texture, but I need a complex texture that I used. P.s I need a demon skeleton dragon.
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[1.9.4]scan for block.
I mean UV map, in vanilla minecraft they are not present. Model creator mrcrayfish does not use them, it uses the usual texture for shapes sides. >https://en.wikipedia.org/wiki/UV_mapping
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[1.9]setUnlocalizedName
Is your BaseItems class of type Item? I bet not. Yes.
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[1.9.4]scan for block.
No, I'm talking about the texture to the model, for example is such a reamer:
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[1.9]setUnlocalizedName
I tried this: public BaseItems() { setUnlocalizedName(getRegistryName()); } It did not work.
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[1.9]setUnlocalizedName
I setRegistryName and setUnlocalizedName the same as asking me setRegistryName from *? How to return setUnlocalizedName setRegistryName?
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[1.9.4]scan for block.
hello, scanning for units still relevant?
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How to get setRegistryName registration class of the class unit / subject?
which register is better to write the register name? [*]CACHE_WALL [*]cache_wall
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How to get setRegistryName registration class of the class unit / subject?
I found that the names insensitive json.
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How to get setRegistryName registration class of the class unit / subject?
I am using the login name to specify the path to the file json, I do not want it to be with a capital letter.
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How to get setRegistryName registration class of the class unit / subject?
I ask setRegistryName in the constructor of my unit, but I can not use the name to register in a class in which I register blocks. Even if I set the name to register in the class registration, I can not use it. public static Block CACHE_WALL = new BlockCacheWall().setRegistryName("cache_wall"); public static void GameRegistry() { GameRegistry.register(cache_wall); //then an error }
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[1.8+]Model Editor json format.
The 1.8 scan texture still relevant?
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[1.8+]Model Editor json format.
Model Creator create MrCrayfish's Why not use the unfolding textures? Thaumcraft I looked it uses scan texture. This idea MrCrayfish's ?
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[1.8+]Model Editor json format.
Previously used Tabula, now it does not support eksport in json. Model Creator would not create MrCrayfish's unwrap the texture is not very convenient. What editor json models are you using?
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[1.9.4]meta options and twists
Then it turns out I can make 12 kinds of blocks?
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[1.9.4]meta options and twists
As I understand it, I can make a 16 unit types and turns?
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[1.9.4]meta options and twists
If I create a block to turn: South East West Server (4-way), how many blocks of options I can use? In wool 16 full options. It turns without much I will have options with turns?
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[1.9.4]When you add a rotation options block model with a model disappears.
I'm one faces such a problem?
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[1.9.4]When you add a rotation options block model with a model disappears.
I tried to search guide, but in all Hyde create normal block that does not rotate. Maybe someone knows a good guide for the rotation of the block?
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[1.9.4]When you add a rotation options block model with a model disappears.
No idea what's wrong.
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[1.9.4]When you add a rotation options block model with a model disappears.
When I use it, nothing happens. The model will appear only if I change blockstates this: { "variants": { "normal": { "model": "DecorativeExpansion:Head" } } } But if I do so I will not have corners.
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[1.9.4]When you add a rotation options block model with a model disappears.
models/item/Head.json { "parent": "DecorativeExpansion:block/Head" } When I try to register render: Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(Item.getItemFromBlock(block), 0, new ModelResourceLocation(block.getRegistryName(), "inventory")); Everything is rendered as it is necessary, in the hand and in the world. But when I add the options in the render json disappears in the world.
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[1.9.4]When you add a rotation options block model with a model disappears.
I tried to do so: blockstates { "variants": { "normal": { "model": "DecorativeExpansion:Head" }, "facing=south": { "model": "DecorativeExpansion:Head" }, "facing=west": { "model": "DecorativeExpansion:Head", "y": 90 }, "facing=north": { "model": "DecorativeExpansion:Head", "y": 180 }, "facing=east": { "model": "DecorativeExpansion:Head", "y": 270 } } } model { "parent": "block/block", "textures": { "0": "DecorativeExpansion:blocks/spectral_ore" }, "elements": [ { "name": "Cube", "from": [ 7.0, 0.0, 7.0 ], "to": [ 9.0, 4.0, 12.0 ], "faces": { "north": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 4.0 ] }, "east": { "texture": "#0", "uv": [ 0.0, 0.0, 5.0, 4.0 ] }, "south": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 4.0 ] }, "west": { "texture": "#0", "uv": [ 0.0, 0.0, 5.0, 4.0 ] }, "up": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 5.0 ] }, "down": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 5.0 ] } } } ] } When I do this: blockstates { "variants": { "normal": { "model": "DecorativeExpansion:Head" } } } It will be like this:
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[1.9.4]When you add a rotation options block model with a model disappears.
What's wrong with my json? blockstates { "variants": { "facing=south": { "model": "DecorativeExpansion:Head" }, "facing=west": { "model": "DecorativeExpansion:Head", "y": 90 }, "facing=north": { "model": "DecorativeExpansion:Head", "y": 180 }, "facing=east": { "model": "DecorativeExpansion:Head", "y": 270 } } } model { "__comment": "Model generated using MrCrayfish's Model Creator (http://mrcrayfish.com/modelcreator/)", "textures": { "0": "DecorativeExpansion:blocks/spectral_ore" }, "elements": [ { "name": "Cube", "from": [ 7.0, 0.0, 7.0 ], "to": [ 9.0, 4.0, 12.0 ], "faces": { "north": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 4.0 ] }, "east": { "texture": "#0", "uv": [ 0.0, 0.0, 5.0, 4.0 ] }, "south": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 4.0 ] }, "west": { "texture": "#0", "uv": [ 0.0, 0.0, 5.0, 4.0 ] }, "up": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 5.0 ] }, "down": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 5.0 ] } } } ] }
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[1.9.4]When you add a rotation options block model with a model disappears.
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