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daebloid2

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Everything posted by daebloid2

  1. What I want is to make a personalized tree, just like vanilla, but with my blocks, it will not generate in the world, but will be made through a recipe(sappling).
  2. I have no idea how to create a custom tree, any idea where to start?
  3. Using the same block seems to work,, but if you use another block as the land beside it still makes dark.
  4. isAmbientOclusion helped, but some parts of the face becomes dark, when with a block on the side, it is not entirely just gets more shading, I'm still looking for help.
  5. Hello, I'm sorry I'm noob at modding, after a few hours to search not encrontrei someone with the same problem, I have a IBakedModel that when a block is placed on the side, the opposite is incredibly dark (ignoring lighting), I do not know WHAT am I doing wrong, please who know what it is tell me. Class IBakedModel: http://pastebin.com/hf8atqht edit: if the block next to is one that emits light, the guy gets brightness without passing light. obs: Sorry, my English is horrible.
  6. You could solve the problem? I have a similar problem and want to solve it but do not think tips on how to do this.
  7. Please if you know something answer, since I have no ideas how to solve this.
  8. In my experience, that only works if the block also emits light. I think a custom baked model if you want a fullbright block that doesn't emit light, but I don't really know that much about the rendering system. That's right, I want the block to be bright without emitting light and the model baked worked, however have this problem with the shadow.
  9. Hi, I have two blocks, normal (basic) made in minecraft json, and baked (baked models) here's a print of the problem: http://prnt.sc/cmlc1g code baked: http://pastebin.com/6z1Fz5Hq good out, what I want is to let the model baked with the shadow equal to normal, but it does not know how to do this, all help will be welcome. ps: I am using baked model to leave the ore glowing in the dark.
  10. the ore will have a brilliant effect on cave, so I chose to use tesr .
  11. You need to either GlStateManager.disableLighting() or GLStateManager.enableLighting() I believe it is the former, but if your TE does not update dynamically do not use a TESR instead use the JSON model system or IBakedModels. how can I make her update ?
  12. Well, Basically the tesr THIS ignoring a minecraft light out, what ends up doing with the Stay Very dark block : http://prntscr.com/cgy0i3 here is the code of tesr: http://pastebin.com/5YB9ZcLN Model: http://pastebin.com/Kamu2JZh block: http://pastebin.com/A6QeNfCA if anyone knows how to put the standard light minecraft , please talk .
  13. What should I put in "--- render you want --- " ? I really no idea
  14. I don't understand what you're asking. Do you mean "Is there any way to render a fullbright model without making the block emit light?"? I don't think it's possible with a baked model, but it's probably possible if you use a TileEntitySpecialRenderer . I don't know enough about OpenGL to help you with that. I do not understand entity tile , and almost anything OpenGL, Thanks I already have where to start
  15. Is there any way to get bright, without emitting light?
  16. This is how , que CAN glow in the dark / cave (rendering effect): http://vignette4.wikia.nocookie.net/feed-the-beast/images/f/fe/OresNight-1-.png/revision/latest?cb=20130214161343
  17. Hello , for some time I'm trying to put gloss on my block as well as quartzore From AE and Xychorium pray the Xycraft , What do I want to know is how can I put gloss on my block in a simple way , since I am very new in creating mods . thank you: 3 Sorry bad English hair, I 'm from Brazil :3
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