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New Texture Directory For Minecraft Forge 1.6.1
mcp/eclipse/Minecraft/bin/assets/minecraft/ seems to be working if you're using ResourceLocation. Ie... new ResourceLocation("infection/textures/entity/walker.png"); = mcp/eclipse/Minecraft/bin/assets/minecraft/infection/textures/entity/walker.png If you want something that works for the time being without going in and editing the jar.
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Multiple textures on a single item?
There may end up being that many textures, that's the thing. There are quiiiiite a few combinations... Trying to work on this ResourceLocation stuff on the 1.6.1 release though, no idea where to be putting my textures now... Among many other problems including a Forge bug to do with tool materials. :L
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Multiple textures on a single item?
Maybe, though I was thinking of using basic Java to physically combine and save the images whenever a custom weapon is made, so as to avoid the actual download being huge but... Still, seems "meh", you know?
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Multiple textures on a single item?
Things I already know, but thanks for trying at least. Making all of the images for these would make the mod download quite erm... Large... Due to the amount of customization choices there are, sadly. Though I wanted to make it more interesting and actually have the weapon visually change depending on what you have equipped to it.
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Multiple textures on a single item?
Well basically I'm trying to make a more complex weapon system that requires multiple textures for the weapons since I don't feel like creating 100's of images for each weapon combination... Is there any good way to go about this?...
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Mod only working in MCP/Eclipse
Quite an annoying little problem.
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Mod only working in MCP/Eclipse
My folder structure is just fine, though I appreciate the input. My packaging goes "tynarus.theinfectionmod.*" with the folder structure inside my ZIP file being "tynarus/theinfectionmod/*", so I believe that to be correct. Had been for my other revisions anyways. I see alot of different errors. For example: "class format exception" you might have a duplicate class. Also, are you using Eclipse or notepad ++? I've looked through everything and haven't seen any duplicates, I read over the errors for awhile and looked at everything for quite awhile as well and didn't come across anything I found as problematic sadly. I'm using eclipse, and it works just fine there.
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Mod only working in MCP/Eclipse
My folder structure is just fine, though I appreciate the input. My packaging goes "tynarus.theinfectionmod.*" with the folder structure inside my ZIP file being "tynarus/theinfectionmod/*", so I believe that to be correct. Had been for my other revisions anyways.
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Mod only working in MCP/Eclipse
Title says it all. My mod seems to only work in eclipse as of 1.5.1, when I've had no problems with it in the past. Here's the error log: Yes, EntityInfectedVillager is there and in the correct place. Works fine in eclipse, but suddenly not when I actually go to install it anymore. Worked fine on my last update, though that was 1.4.6. Can anyone throw me a lifeline? Thanks.
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Projectile texture no longer showing up
I figured, but it seemed more like a bug to me since it worked in all versions up until the latest.
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Projectile texture no longer showing up
Alright, something I found odd. No errors in the console or anything but... My projectiles no longer load their textures. They still work and everything, but the texture no longer appears. This worked fine in all versions of Forge that I used up until the 1.4.4 release, including all of the 1.4.2 ones... But now suddenly has stopped working. Here's some code from it: int index = RenderingRegistry.addTextureOverride("/gui/items.png" , Constants.getImgDir() + "entity/beeferslime.png"); int id = EntityRegistry.findGlobalUniqueEntityId(); EntityRegistry.registerGlobalEntityID(EntitySlimeBall.class, "BeeferSlimeBall", id); EntityRegistry.registerModEntity(EntitySlimeBall.class, "Beefer SlimeBall", id, infection, 64, 1, true); RenderingRegistry.registerEntityRenderingHandler(EntitySlimeBall.class, new RenderSnowball(index)); And I am preloading the texture as well, so I know it's not that. It'll most likely be something stupid that's entirely my fault, but I thought I'd bring it up incase it isn't my fault. Forge Version: 6.3.0 for Minecraft 1.4.4
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Entity won't catch (or stay) on fire...
Got it to work automatically by placing it into a few other methods. Thanks for all the help!
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Entity won't catch (or stay) on fire...
Ohhh, thanks again! What do you think would be a good number for the tick rate for this sort of thing? I've not really messed with ticks on MC yet, not sure on how they work. 20 world ticks per second, a setting of 4 would tick 5 times a second. It depends on how responsive you want the effect to be. Alright, seems to work for the most part. Thanks very much, helped with a ton of things. EDIT: The only problem now is that it only starts the updates when I place the block. When I log off and come back into the world it won't do it automatically if a block is already placed.
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Entity won't catch (or stay) on fire...
Ohhh, thanks again! What do you think would be a good number for the tick rate for this sort of thing? I've not really messed with ticks on MC yet, not sure on how they work.
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Entity won't catch (or stay) on fire...
Thank you! That got it to work somewhat, though it only seems to work once when the block is placed, and doesn't work anymore after that.
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