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About richard

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    Tree Puncher


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    I am new!
  1. OK, thanks. I'm now looking into how to send packets from the client to the server! Solution: I ended up implementing InvokeWandMessage which encoded the RayTraceResult generated by PythonWandItem and sent it to the server for actioning. Works!!
  2. I've got a "wand" item that, on right-click, I wish to be able to inflict various things on mobs: set on fire or apply a potion effect to them. My two attempts at doing this are below. Apply a poison potion effect: @Nonnull @Override public ActionResult<ItemStack> onItemRightClick(@Nonnull ItemStack itemstack, World world, EntityPlayer player, EnumHand hand) { RayTraceResult target = Minecraft.getMinecraft().objectMouseOver; if (target.typeOfHit == RayTraceResult.Type.ENTITY) { if (target.entityHit instanceof EntityLivingBase) {
  3. I've now got this set up on a couple of computers, and have had for a few months, but now I need to update and I had a lot of trouble getting it to update forge. These are the steps I needed to take to make it work: 1. grabbed the latest version of forge and extracted the build.gradle to compare to my own (I've made local changes for dependencies) and updated the minecraft:version to "1.10.2-" and minecraft:mappings to "snapshot_20161111" to the newest ones. 2. run clearCache and setupDecompWorkspace 3. hit the refresh button in the gradle panel in IntelliJ - without that
  4. Thanks for the instructions! This should be added to the OP. Registered to second this.
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