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Xechon

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Everything posted by Xechon

  1. To clarify for my friend, the blockstate file has always been called fluid with a variant named liquid_mercury, he just seems to have had it renamed in his active workspace. There is a StateMapper, it is in SAModelManager, which is called client-side only from Main. Here is the git repo for more information: https://github.com/GunmetalGears/Small-Additions.
  2. I knew it would be something stupid. The assets.modname was the culprit, which I didn't notice because that is how it still looks, since intellij detects when a directory only has a single directory in it and compresses the name in that way. Thanks so much!
  3. Are you calling all of these methods? Did you set a registry and unlocalized name for your block? Can you give a pastebin of the crashlog?
  4. Unfortunately, that doesn't seem to have done anything. I did this on the project I already had and ran it, still not even localization working, and then generated a new project on the same version to test it on, only running gradlew.bat setupDecompWorkspace, importing from the build.gradle, and running genIntellijRuns from the gradle tab in my IDE. Exact same situation there. I suppose it might help for me to post the error logs of a problem I am having, instead of expecting folks to magically fix it for me: http://pastebin.com/v5BHPmsc . The new project just has the copied classes and resources from the last one, so the folder structure and code is set up exactly the same. I am running IntelliJ IDEA 1016.2.4 and forge-1.10.2-12.18.1.2011 . If you could use any more information, please tell
  5. Yeah, this one is the examplemod, since I just threw this together so it only had the issue at hand. I ran gradlew.bat setupDecompWorkspace idea genIntellijRuns to set it up, and then opened the generated .ipr and imported the gradle project into my environment. I re-ran setup just now to grab the output, here is a pastebin. There is a known flaw in the intellij forgegradle setup, which is that you need to append a line to the end of the build.gradle before you run setup, or re-run setup afterwards (which I did, just copied from an earlier project in 1.8.9 that works for me). Thanks for the response!
  6. I know there are a lot of posts about this already, because I have read many, many of them here and elsewhere already; unfortunately, none of them have worked for me. I'm sure its something stupid, but I haven't been able to fix it for several days now. Here is a github repo of the code that I threw together to show how I am setting everything up. I am using intellij, but I have added the fixes to the build.gradle file and rerun setup and synchronized the gradle project. However, I am still not getting any results. In game, the itemBlock appears as just an item with missing texture (not an item block model), the block places and behaves perfectly, but has a missing texture, and not even the localization is working. Sorry for the bother, but I'm pulling hairs out right now. Thanks for the help!
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