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Everything posted by Kokkie
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When you start up eclipse and it asks for where to set the workspace, tell it to use the eclipse folder in the mod folder you created (with forge in it etc.), then it should work fine... No need for importing projects...
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That does tell you how to set it up, which you didn't do right, otherwise you should be able to open the folder...
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Might want to look at my github, my arrow works...
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1.7.2, seriously, 1.7.10 isn't supported and you think 1.7.2 is?
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1. Move to 1.11.2 if you are going to update 2. extend RenderArrow instead of Render, like this: @SideOnly(Side.CLIENT) public class RenderModArrow extends RenderArrow<ENTITY> { public static final ResourceLocation ARROW_TEXTURES = new ResourceLocation(TEXTURE LOCATION); public RenderCheeseArrow(RenderManager manager) { super(manager); } protected ResourceLocation getEntityTexture(ENTITY entity) { return ARROW_TEXTURES; } } 3. You gave us your item instead of entity
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I also tried world.markChunkDirty or something like that but that didn't work
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A thanks, found that the registerVillagePieces method wasn't called
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Hello, I wanted to add my custom village to my dimension, but it crashes when I enter my dimension My code is on my Github The crash report: [17:12:36] [server thread/ERROR]: Encountered an unexpected exception net.minecraft.util.ReportedException: Exception preparing structure feature at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:210) ~[NetworkSystem.class:?] at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:817) ~[MinecraftServer.class:?] at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:698) ~[MinecraftServer.class:?] at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:156) ~[integratedServer.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:547) [MinecraftServer.class:?] at java.lang.Thread.run(Unknown Source) [?:1.8.0_111] Caused by: java.lang.RuntimeException: StructureComponent "com.Egietje.degeweldigemod.world.gen.StructureCheeseVillagePieces$Start" missing ID Mapping, Modder see MapGenStructureIO at net.minecraft.world.gen.structure.StructureComponent.createStructureBaseNBT(StructureComponent.java:54) ~[structureComponent.class:?] at net.minecraft.world.gen.structure.StructureStart.writeStructureComponentsToNBT(StructureStart.java:85) ~[structureStart.class:?] at net.minecraft.world.gen.structure.MapGenStructure.setStructureStart(MapGenStructure.java:212) ~[MapGenStructure.class:?] at net.minecraft.world.gen.structure.MapGenStructure.recursiveGenerate(MapGenStructure.java:48) ~[MapGenStructure.class:?] at net.minecraft.world.gen.MapGenBase.generate(MapGenBase.java:31) ~[MapGenBase.class:?] at com.Egietje.degeweldigemod.world.dimension.ChunkProviderCheese.recreateStructures(ChunkProviderCheese.java:527) ~[ChunkProviderCheese.class:?] at net.minecraftforge.common.chunkio.ChunkIOProvider.syncCallback(ChunkIOProvider.java:101) ~[ChunkIOProvider.class:?] at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:94) ~[ChunkIOExecutor.class:?] at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:125) ~[ChunkProviderServer.class:?] at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:96) ~[ChunkProviderServer.class:?] at net.minecraft.world.gen.ChunkProviderServer.provideChunk(ChunkProviderServer.java:142) ~[ChunkProviderServer.class:?] at net.minecraft.world.World.getChunkFromChunkCoords(World.java:351) ~[World.class:?] at net.minecraft.world.World.spawnEntity(World.java:1293) ~[World.class:?] at net.minecraft.world.WorldServer.spawnEntity(WorldServer.java:1125) ~[WorldServer.class:?] at net.minecraft.server.management.PlayerList.playerLoggedIn(PlayerList.java:375) ~[PlayerList.class:?] at net.minecraft.server.management.PlayerList.initializeConnectionToPlayer(PlayerList.java:169) ~[PlayerList.class:?] at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher.completeServerSideConnection(NetworkDispatcher.java:265) ~[NetworkDispatcher.class:?] at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher.access$100(NetworkDispatcher.java:73) ~[NetworkDispatcher.class:?] at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher$1.update(NetworkDispatcher.java:214) ~[NetworkDispatcher$1.class:?] at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:308) ~[NetworkManager.class:?] at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:195) ~[NetworkSystem.class:?] ... 5 more EDIT: Sorry, updated my github
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Doesn't work as well
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How can I do that?
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bump
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For the font size, it is simple, just look around the fontRenderObj for anything with size, can't look it up myself cause I don't have it here
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Depends on if you debug or run it, debugging takes longer because it keeps reloading everything, running is pretty close to as not the same as running it in normal minecraft
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Help with custom GUI's and Tile Entities [SOLVED]
Kokkie replied to Vitro Static's topic in Modder Support
For a crafting table, you don't need a tile entity, as you do not need to save any information, rather just see if what you put in is valid... But I don't know any good tutorials, I would recommend basically copying the vanilla class, tweak some things to see what they do, and search for where it gets the recipes, modify it so it gets your own list -
[1.10.2] [SOLVED] Problems with Player's Display name
Kokkie replied to Tschipp's topic in Modder Support
One thing, a little bit of topic, but you shouldn't use §, use TextFormatting.* -
bump
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He probably shouldn't do that, because it will slow his computer (also uses some ram ~1GB max), and because of that, it will slow minecraft as well I think he should do max 3, but around 2GB
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Maybe it's the pitch you mean? Try setting at something higher, like 1.5
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Can you try setting it to NEUTRAL and in the .json changing category to NEUTRAL as well? Also, why do you have stream=false in there?
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That's weird... Maybe do it like this: in your registerSounds do: heart_crystal = new SoundEvent(new ResourceLocation(ref.MODID, "heart_crystal")).setRegistryName(new ResourceLocation(ref.MODID, "heart_crystal")); GameRegistry.register(heart_crystal) and same for mana_crystal so you can make sure it is initialized right...
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Post your soundHandler class
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How can i update the lights of the chunk?
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Yeah I thought so...
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They are sometimes updated, sometimes not, didn't see patterns for rotation...
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1 problem now, there are holes between the blocks: https://i.gyazo.com/a1bd9795d500c31783f707468590d6d4.png