
Everything posted by Kokkie
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Not able to use the MDKExample
When you start up eclipse and it asks for where to set the workspace, tell it to use the eclipse folder in the mod folder you created (with forge in it etc.), then it should work fine... No need for importing projects...
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Not able to use the MDKExample
That does tell you how to set it up, which you didn't do right, otherwise you should be able to open the folder...
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[Solved][1.8.9] Blaster bolt is invisible
Might want to look at my github, my arrow works...
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[Forge Modder 7.2.211.1121] Unable to launch
1.7.2, seriously, 1.7.10 isn't supported and you think 1.7.2 is?
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[Solved][1.8.9] Blaster bolt is invisible
1. Move to 1.11.2 if you are going to update 2. extend RenderArrow instead of Render, like this: @SideOnly(Side.CLIENT) public class RenderModArrow extends RenderArrow<ENTITY> { public static final ResourceLocation ARROW_TEXTURES = new ResourceLocation(TEXTURE LOCATION); public RenderCheeseArrow(RenderManager manager) { super(manager); } protected ResourceLocation getEntityTexture(ENTITY entity) { return ARROW_TEXTURES; } } 3. You gave us your item instead of entity
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[1.11] Structure lights not updating
I also tried world.markChunkDirty or something like that but that didn't work
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[1.11.2] Structure crash
A thanks, found that the registerVillagePieces method wasn't called
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[1.11.2] Structure crash
Hello, I wanted to add my custom village to my dimension, but it crashes when I enter my dimension My code is on my Github The crash report: [17:12:36] [server thread/ERROR]: Encountered an unexpected exception net.minecraft.util.ReportedException: Exception preparing structure feature at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:210) ~[NetworkSystem.class:?] at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:817) ~[MinecraftServer.class:?] at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:698) ~[MinecraftServer.class:?] at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:156) ~[integratedServer.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:547) [MinecraftServer.class:?] at java.lang.Thread.run(Unknown Source) [?:1.8.0_111] Caused by: java.lang.RuntimeException: StructureComponent "com.Egietje.degeweldigemod.world.gen.StructureCheeseVillagePieces$Start" missing ID Mapping, Modder see MapGenStructureIO at net.minecraft.world.gen.structure.StructureComponent.createStructureBaseNBT(StructureComponent.java:54) ~[structureComponent.class:?] at net.minecraft.world.gen.structure.StructureStart.writeStructureComponentsToNBT(StructureStart.java:85) ~[structureStart.class:?] at net.minecraft.world.gen.structure.MapGenStructure.setStructureStart(MapGenStructure.java:212) ~[MapGenStructure.class:?] at net.minecraft.world.gen.structure.MapGenStructure.recursiveGenerate(MapGenStructure.java:48) ~[MapGenStructure.class:?] at net.minecraft.world.gen.MapGenBase.generate(MapGenBase.java:31) ~[MapGenBase.class:?] at com.Egietje.degeweldigemod.world.dimension.ChunkProviderCheese.recreateStructures(ChunkProviderCheese.java:527) ~[ChunkProviderCheese.class:?] at net.minecraftforge.common.chunkio.ChunkIOProvider.syncCallback(ChunkIOProvider.java:101) ~[ChunkIOProvider.class:?] at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:94) ~[ChunkIOExecutor.class:?] at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:125) ~[ChunkProviderServer.class:?] at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:96) ~[ChunkProviderServer.class:?] at net.minecraft.world.gen.ChunkProviderServer.provideChunk(ChunkProviderServer.java:142) ~[ChunkProviderServer.class:?] at net.minecraft.world.World.getChunkFromChunkCoords(World.java:351) ~[World.class:?] at net.minecraft.world.World.spawnEntity(World.java:1293) ~[World.class:?] at net.minecraft.world.WorldServer.spawnEntity(WorldServer.java:1125) ~[WorldServer.class:?] at net.minecraft.server.management.PlayerList.playerLoggedIn(PlayerList.java:375) ~[PlayerList.class:?] at net.minecraft.server.management.PlayerList.initializeConnectionToPlayer(PlayerList.java:169) ~[PlayerList.class:?] at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher.completeServerSideConnection(NetworkDispatcher.java:265) ~[NetworkDispatcher.class:?] at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher.access$100(NetworkDispatcher.java:73) ~[NetworkDispatcher.class:?] at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher$1.update(NetworkDispatcher.java:214) ~[NetworkDispatcher$1.class:?] at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:308) ~[NetworkManager.class:?] at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:195) ~[NetworkSystem.class:?] ... 5 more EDIT: Sorry, updated my github
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[1.11] Structure lights not updating
Doesn't work as well
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[1.11] Structure lights not updating
How can I do that?
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[1.11] Structure lights not updating
bump
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[1.8] Grabbing stats from scoreboard
For the font size, it is simple, just look around the fontRenderObj for anything with size, can't look it up myself cause I don't have it here
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RAM and performance
Depends on if you debug or run it, debugging takes longer because it keeps reloading everything, running is pretty close to as not the same as running it in normal minecraft
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Help with custom GUI's and Tile Entities [SOLVED]
For a crafting table, you don't need a tile entity, as you do not need to save any information, rather just see if what you put in is valid... But I don't know any good tutorials, I would recommend basically copying the vanilla class, tweak some things to see what they do, and search for where it gets the recipes, modify it so it gets your own list
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[1.10.2] [SOLVED] Problems with Player's Display name
One thing, a little bit of topic, but you shouldn't use §, use TextFormatting.*
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[1.11] Structure lights not updating
bump
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RAM and performance
He probably shouldn't do that, because it will slow his computer (also uses some ram ~1GB max), and because of that, it will slow minecraft as well I think he should do max 3, but around 2GB
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[1.10.2]Sound does not work on item
Maybe it's the pitch you mean? Try setting at something higher, like 1.5
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[1.10.2]Sound does not work on item
Can you try setting it to NEUTRAL and in the .json changing category to NEUTRAL as well? Also, why do you have stream=false in there?
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[1.10.2]Sound does not work on item
That's weird... Maybe do it like this: in your registerSounds do: heart_crystal = new SoundEvent(new ResourceLocation(ref.MODID, "heart_crystal")).setRegistryName(new ResourceLocation(ref.MODID, "heart_crystal")); GameRegistry.register(heart_crystal) and same for mana_crystal so you can make sure it is initialized right...
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[1.10.2]Sound does not work on item
Post your soundHandler class
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[1.11] Structure lights not updating
How can i update the lights of the chunk?
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[1.11] Custom liquid
Yeah I thought so...
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[1.11] Structure lights not updating
They are sometimes updated, sometimes not, didn't see patterns for rotation...
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[1.11] Custom liquid
1 problem now, there are holes between the blocks: https://i.gyazo.com/a1bd9795d500c31783f707468590d6d4.png
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