mason12041204
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Help checking if an item is valid for a slot.
mason12041204 replied to mason12041204's topic in Modder Support
Don't think so? The records are rendering in just fine, I just am wondering how I render in the first record. And then render in the second one and so on. When I try to render in the second record, it seems to be doing all the translations and rotations I did to the first record. How do I stop the first set of translations and rotations from affecting my second record? -
Help checking if an item is valid for a slot.
mason12041204 replied to mason12041204's topic in Modder Support
Yeah I know what static means, but how would that help me? -
Help checking if an item is valid for a slot.
mason12041204 replied to mason12041204's topic in Modder Support
Okay, I got it to work, but I'm still having trouble rendering more than one TESR item in my tile entity. I'm trying to render a couple records, but whenever I try and rotate or translate my second disc, it is not doing what it's supposed to. Like I'll edit one of the axis and it will move it on the X and Y axis WTF!? I don't know if I have to do something to render more than 1 item. It could be that the second disc is still being affected from the first disc rotations and translations, idk. Any ideas? Thanks! -
So I wrote some code in the "isItemValidForSlot" method in my TileEntity class. It seems like it should work, but I'm obviously doing something wrong as it doesn't work when I load up the game. I can still put whatever I want into my container. Code is down below. Thanks for helping.