So I am working on a furniture mod that consists of many things. One of them being chairs, I am unsure on how to make a player sit in it. I have the model, directional facing, texture, etc. all done. I just cannot seem to figure out how to make it mountable. May someone please explain to me how to do it?
For any developer's reference, here is my chair code:
[embed=425,349]package com.skm7.test.blocks;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.World;
public class Chair extends Block {
public static final PropertyDirection FACING = PropertyDirection.create("facing", EnumFacing.Plane.HORIZONTAL);
public Chair(Material materialIn) {
super(materialIn);
this.setDefaultState(blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH));
}
@Override
public IBlockState getStateFromMeta(int meta) {
EnumFacing facing = EnumFacing.getFront(meta);
if(facing.getAxis()==EnumFacing.Axis.Y) {
facing=EnumFacing.NORTH;
}
return getDefaultState().withProperty(FACING, facing);
}
@Override
public int getMetaFromState(IBlockState state) {
return ((EnumFacing) state.getValue(FACING)).getIndex();
}
@Override
protected BlockState createBlockState() {
return new BlockState(this, new IProperty[]{FACING});
}
@Override
public IBlockState onBlockPlaced(World worldIn, BlockPos pos,
EnumFacing facing, float hitX, float hitY, float hitZ, int meta,
EntityLivingBase placer) {
return getDefaultState().withProperty(FACING, placer.getHorizontalFacing().getOpposite());
}
@Override
public boolean isOpaqueCube()
{
return false;
}
}[/embed]