
DjCtavia
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Well, get it, but in my Storage, how should I WriteNBT() and ReadNBT() ? There is a lot of NBT type, or maybe there is another way ? (Sorry to waste your time, look like understand nothing, but I really don't understand how to use correctly everything of Capabilities, I have created one for money who work very well, but when I want to doing with slot, that like I'm loosing every landmark.)
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Should I do a new interface who extends "IItemHandler" then ? Really, I don't see what class does I need, and how tu use it... I tried, but really I'm doing it really bad...
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Hello guys, well, I have a huge problem I can't answer with searching on forum or with Doc forge. I want to do a custom Inventory player, but for that I need to create a capability for stock this "inventory". Then I checked the doc here : https://mcforge.readthedocs.io/en/latest/datastorage/capabilities/ but, either I do not understand, or something is missing... (But I think I do not understand, I have a basic English, I find) Then, the best I can do is to show you what I already do, and what I do wrong. CapabilityHandler.class : CustomInventoryProvider.class : CommonProxy.class : Error on CommonProxy : line : "CapabilityManager.INSTANCE.register(IItemHandler.class, new IItemHandler(), IItemHandler.class);" Well, I hope there is everything you need for helping me ! I think there is so much things to change, but if I can understand where from the problem, that could be very cool. Thank you
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Hey, thank you for the answer, I hoped to not do that, but yes I guess I need to do this... I started to created different files for what I need. I tell you later if i'm doing it right
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Hi boys, well, I'm actually making a custom inventory for player, but I have only one trouble, I can't find a way to resize the slot. They are too bigger for my UI and I won't made my UI more bigger. That kill the gameplay of my mod. I checked everywhere on PlayerInventory, and container, I find nothing look like what I want. Thank you !
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[Solved] Double text while right click on block
DjCtavia replied to DjCtavia's topic in Modder Support
I get this one, for side "client" and "server", but if I really understand (cause I could be wrong -> fact: I'm French). The problem only coming cause the player Right click on block, but there is 2 state of the right click, when he does the action, and when he stop, am I right ? EDIT : finaly I get the problem thank you guys, I get it. I change the primary condition like: if (!worldIn.isRemote && hand == enumHand.MAIN_HAND) { // Do stuff } -
[Solved] Double text while right click on block
DjCtavia replied to DjCtavia's topic in Modder Support
I don't get this, how call only "client", what way I need to use for it ? And I don't understand the notion of "mainhand" and "offhand", it is like "player start to touch block " ? -
[Solved] Double text while right click on block
DjCtavia replied to DjCtavia's topic in Modder Support
I don't see anything too do with EnumHand for my problem, I check the different purpose proposed but... I don't get it. -
[Solved] Double text while right click on block
DjCtavia replied to DjCtavia's topic in Modder Support
I hope it's clean for reading. @Override public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, @Nullable ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ) { boolean buttonsFind = false; boolean elevatorFind = false; int elevatorBlockPos = 0; BlockPos finale; if (!worldIn.isRemote) { // Pour descendre en étant accroupi if (playerIn.isSneaking()) { for (int i = 2; i != 256; i++) { finale = new BlockPos(pos.getX(), pos.getY() - i, pos.getZ()); if (worldIn.getBlockState(finale).getBlock() == ModBlocks.elevatorButtonBlock) { buttonsFind = true; break; } } for (int y = 2; y != 256; y++) { finale = new BlockPos(MathHelper.floor_double(playerIn.getPosition().getX()), MathHelper.floor_double(playerIn.getPosition().getY()) - y, MathHelper.floor_double(playerIn.getPosition().getZ())); if (worldIn.getBlockState(finale).getBlock() == ModBlocks.elevatorBlock) { elevatorFind = true; elevatorBlockPos = MathHelper.floor_double(playerIn.getPosition().getY()) - y + 1; break; } } if (buttonsFind && elevatorFind) { playerIn.setPositionAndUpdate(playerIn.posX, (double) elevatorBlockPos, playerIn.posZ); return true; } if (buttonsFind) { if (!elevatorFind) { playerIn.addChatComponentMessage(new TextComponentString("No Elevator Block below your feet.")); } } else { if (!elevatorFind) { playerIn.addChatComponentMessage(new TextComponentString("No Buttons Elevator Block detected down, or Elevator Block below your feet.")); } else { playerIn.addChatComponentMessage(new TextComponentString("No Buttons Elevator Block detected down.")); } } } else { for (int i = 2; i != 256; i++) { finale = new BlockPos(pos.getX(), pos.getY() + i, pos.getZ()); if (worldIn.getBlockState(finale).getBlock() == ModBlocks.elevatorButtonBlock) { buttonsFind = true; break; } } for (int y = 2; y != 256; y++) { finale = new BlockPos(MathHelper.floor_double(playerIn.getPosition().getX()), playerIn.getPosition().getY() + y, MathHelper.floor_double(playerIn.getPosition().getZ())); if (worldIn.getBlockState(finale).getBlock() == ModBlocks.elevatorBlock) { elevatorFind = true; elevatorBlockPos = MathHelper.floor_double(playerIn.getPosition().getY()) + y + 1; break; } } if (buttonsFind && elevatorFind) { playerIn.setPositionAndUpdate(playerIn.posX, (double) elevatorBlockPos, playerIn.posZ); return true; } if (buttonsFind) { if (!elevatorFind) { playerIn.addChatComponentMessage(new TextComponentString("No elevator Block above your feet.")); } } else { if (!elevatorFind) { playerIn.addChatComponentMessage(new TextComponentString("No elevator buttons detect above, and no elevator block above your feet too.")); } else { playerIn.addChatComponentMessage(new TextComponentString("No elevator buttons detect above.")); } } } } return false; } -
[Solved] Double text while right click on block
DjCtavia replied to DjCtavia's topic in Modder Support
Hum, like re-use a block with right click. Cause in chat the block tell 2 times a message and it should tell just 1 time. I already do a "if (!worldIn.isRemote())" Here the code: if (!worldIn.isRemote) { if (buttonsFind) { if (!elevatorFind) { playerIn.addChatComponentMessage(new TextComponentString("No Elevator Block below your feet.")); } } else { if (!elevatorFind) { playerIn.addChatComponentMessage(new TextComponentString("No Buttons Elevator Block detected down, or Elevator Block below your feet.")); } else { playerIn.addChatComponentMessage(new TextComponentString("No Buttons Elevator Block detected down.")); } } } I think you don't need anything else, if needed I give the entire code -
Hi guys, I searched for a method to sleep or wait in program for millis or second, I find "Thread.Sleep()" but, this method is not the good one, the game could crash. Then I tried to find an issue with "Tick" but I didn't found too... Then if someone could help me for find a method to sleep my program for a while I appreciate. Thank you !
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[1.10.2] Getting the number of players in world [solved]
DjCtavia replied to DjCtavia's topic in Modder Support
Oh... Ok, I see, thank you a lot Draco18s for resolving a 1 hour problem in a second ahah -
Hi guys, well, I have some trouble on modding, that like maybe 1 hours i'm on and, I don't get It... Actually is my first time on modding but whatever. I tried to get number of player when using an item. Then I use like it: @Override public ActionResult<ItemStack> onItemRightClick(ItemStack itemStackIn, World worldIn, EntityPlayer playerIn, EnumHand hand) { if (!worldIn.isRemote) { playerIn.addChatComponentMessage(new TextComponentString(worldIn.playerEntities.size())); } return super.onItemRightClick(itemStackIn, worldIn, playerIn, hand); } I absolutely know I can't do like this. I have some experience in C and then I tried something else like getting the last index of the list, but after I can't do anything with the "Int" I can't do the function "ToString()". Thank you for helping me