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DjCtavia

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About DjCtavia

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    Tree Puncher

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    I am new!
  1. Well, get it, but in my Storage, how should I WriteNBT() and ReadNBT() ? There is a lot of NBT type, or maybe there is another way ? (Sorry to waste your time, look like understand nothing, but I really don't understand how to use correctly everything of Capabilities, I have created one for money who work very well, but when I want to doing with slot, that like I'm loosing every landmark.)
  2. Should I do a new interface who extends "IItemHandler" then ? Really, I don't see what class does I need, and how tu use it... I tried, but really I'm doing it really bad...
  3. Hello guys, well, I have a huge problem I can't answer with searching on forum or with Doc forge. I want to do a custom Inventory player, but for that I need to create a capability for stock this "inventory". Then I checked the doc here : https://mcforge.readthedocs.io/en/latest/datastorage/capabilities/ but, either I do not understand, or something is missing... (But I think I do not understand, I have a basic English, I find) Then, the best I can do is to show you what I already do, and what I do wrong. CapabilityHandler.class : CustomInventoryProvider.cl
  4. Hey, thank you for the answer, I hoped to not do that, but yes I guess I need to do this... I started to created different files for what I need. I tell you later if i'm doing it right
  5. Hi boys, well, I'm actually making a custom inventory for player, but I have only one trouble, I can't find a way to resize the slot. They are too bigger for my UI and I won't made my UI more bigger. That kill the gameplay of my mod. I checked everywhere on PlayerInventory, and container, I find nothing look like what I want. Thank you !
  6. Hi guys, well I have some trouble today, I was looking for some changement, something from regular minecraft, but a problem hurt me. I checked in the most files for find the render of enchantment, but I didn't find it, if someone have a kind of idea, that could be awesome ! Thank you
  7. I get this one, for side "client" and "server", but if I really understand (cause I could be wrong -> fact: I'm French). The problem only coming cause the player Right click on block, but there is 2 state of the right click, when he does the action, and when he stop, am I right ? EDIT : finaly I get the problem thank you guys, I get it. I change the primary condition like: if (!worldIn.isRemote && hand == enumHand.MAIN_HAND) { // Do stuff }
  8. I don't get this, how call only "client", what way I need to use for it ? And I don't understand the notion of "mainhand" and "offhand", it is like "player start to touch block " ?
  9. I don't see anything too do with EnumHand for my problem, I check the different purpose proposed but... I don't get it.
  10. I hope it's clean for reading. @Override public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, @Nullable ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ) { boolean buttonsFind = false; boolean elevatorFind = false; int elevatorBlockPos = 0; BlockPos finale; if (!worldIn.isRemote) { // Pour descendre en étant accroupi if (playerIn.isSneaking()) { for (int i = 2; i != 256; i++) { finale = new B
  11. Hum, like re-use a block with right click. Cause in chat the block tell 2 times a message and it should tell just 1 time. I already do a "if (!worldIn.isRemote())" Here the code: if (!worldIn.isRemote) { if (buttonsFind) { if (!elevatorFind) { playerIn.addChatComponentMessage(new TextComponentString("No Elevator Block below your feet.")); } } else { if (!elevatorFind) { playerIn.addChatComponentMessage(new TextComponentString("No Buttons Elevator Block detected down, or Elevator Block below your feet.")); } else { playerIn.addChatComponentMessage(new
  12. Hi guys, I searched for a method to sleep or wait in program for millis or second, I find "Thread.Sleep()" but, this method is not the good one, the game could crash. Then I tried to find an issue with "Tick" but I didn't found too... Then if someone could help me for find a method to sleep my program for a while I appreciate. Thank you !
  13. Oh... Ok, I see, thank you a lot Draco18s for resolving a 1 hour problem in a second ahah
  14. Hi guys, well, I have some trouble on modding, that like maybe 1 hours i'm on and, I don't get It... Actually is my first time on modding but whatever. I tried to get number of player when using an item. Then I use like it: @Override public ActionResult<ItemStack> onItemRightClick(ItemStack itemStackIn, World worldIn, EntityPlayer playerIn, EnumHand hand) { if (!worldIn.isRemote) { playerIn.addChatComponentMessage(new TextComponentString(worldIn.playerEntities.size())); } return super.onItemRightClick(itemStackIn, w
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