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mrkirby153

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Everything posted by mrkirby153

  1. What program makes the obj files? Wait, yes I do I'll give that a shot when I have the chance
  2. So I recently came back to modding and, don't get me wrong, I love this forum however, I think that simple machines forum is....umm.... A little outdated. I personally don't like how smf refreshes the page every time I want to do something like preview this post and I feel that Xenforo has a nice, sleeker feel to it. It also uses jquery to minimalize page refreshes I know from experience that xenforo has all the features of this forum don't get me wrong, like I like how you can do @<username> and it tags them and stuff. So I think that we could maybe convert this forum to xenforo? Well, actually, it is a little expensive but still. I think it makes the end-user experience a lot better and stuff. Also on a different note, why doesn't minecraftforge have a fav icon ( I think that's what it's called). For those of you who don't know what that is it's the little icon that displays in the top corner and depending on your browser it will be blank or look like a sheet of paper or a globe. Setting up fav icons takes like 30 seconds (not counting the drawing time) but implementing is quick and easy and i think it makes minecraftforge.net more official looking
  3. Do I need to save it to nbt or should I just add public int rot = 0; Also in my current setup do I rotate the box in the model class or the tile entity class?
  4. Hey, I was having some fun with custom model rendering blocks and stuff and I wanted the center cube of the model to rotate. But however, the way I was doing it, the more blocks you have, the faster the spinning gets. I want to know how I would make that per-block or something. Doing the actual rendering: https://github.com/mrkirby153/StevesBoats/blob/master/src/main/java/me/mrkirby153/StevesBoats/blocks/renderers/TileEntityBlockCrafterRenderer.java Model Class: https://github.com/mrkirby153/StevesBoats/blob/master/src/main/java/me/mrkirby153/StevesBoats/models/ModelBlockCrafter.java Let me know if I forgot something
  5. I suppose I could do that however whenever rail craft loads up "[fml.itemtracker] A mod "Railcraft" is overwriting item rail" or something similar to that comes up. And you can't find the original rails in the creative menu or nei
  6. If you can't overwrite items, then how does Railcraft (Not intentional advertising) overwrite the vanilla rails and name them tracks? Or is that only possible pre 1.7?
  7. That's great. But how do I do this now?
  8. As the title suggests, how do I overwrite a vanilla item? Like some mods overwrite Ice and MFR overwrites milk. How can I do the same?
  9. Searge and the people working on MCP has created a nifty little bot that does such a thing as deobfuscate the methods. The bot hangs out on #minecraftforge and #mcp-modding on espernet. How to use MCPBot: http://mcpold.ocean-labs.de/index.php/MCPBot
  10. Hello first post in a long time Also been living under rock for some time So, I wanted to start making mods again and I set up my gradle workspace in a sort of different way then normal. My development directory is C:\Development I have eclipse pointed to C:\Development\eclipse The project I am working on is in the "My_mod" folder I copied the "build.gradle" file from the default forge installation and everything seems to be running just fine except sounds aren't loading. How can I fix that? Like the console is spammed with [17:37:07] [Client thread/WARN]: Unable to play unknown soundEvent: minecraft:mob.bat.takeoff [17:37:07] [Client thread/WARN]: Unable to play unknown soundEvent: minecraft:mob.bat.takeoff [17:37:07] [Client thread/WARN]: Unable to play unknown soundEvent: minecraft:mob.bat.takeoff [17:37:07] [Client thread/WARN]: Unable to play unknown soundEvent: minecraft:mob.bat.takeoff [17:37:07] [Client thread/WARN]: Unable to play unknown soundEvent: minecraft:mob.bat.takeoff [17:37:07] [Client thread/WARN]: Unable to play unknown soundEvent: minecraft:mob.bat.takeoff
  11. Hmm..... Is this the latest forge?
  12. That worked
  13. What are the contents of "MMWCommandHandler"?
  14. Hey, I noticed that the MCP log says "13:14:38 - Error: Unable to access jarfile runtime\bin\jadretro.jar" Is that file maybe corrupted or missing?? Try going to mcp\runtime\bin and see if that file exists. If it does, try opening it with winrar/7-zip
  15. If you are using the default workspace, click the little arrow next to the debug button, and chose "Client"
  16. Hey, I can't seem to squash this bug. When i type the command /mschouses create 1 1 1 5 5 5 test 1 false 0 This code is getting hung up on the highlighted line. I think it would be better if I had a 2nd pair of eyes look over it.
  17. Thanks Draco
  18. Hello, I was working with multidimensional array when I came upon this error http://pastebin.com/0ZLr76JC The affected line can be found here I don't know what's wrong because the variable is being initialized here Here's the rest of my code If you need it
  19. It looks like there's a problem with the registering of the command. Are you using eclipse?
  20. I mean something like this. FYI ResourceFile.houseGenBase is public static ResourceLocation houseGen_loc_base = new ResourceLocation("mschouses", "generation/"); EDIT: I want it to turn "mschouses:" into a file path like C:\Minecraft\assets\***
  21. Try updating to the latest forge version and try again
  22. How would I get the directory that my mod stores the assets in? Like turn "mschouses:BLAHBLAH" into a file path? I want to get a file that is in my assets/mschouses/generation folder but don't know how
  23. I tried that. Maybe I am missing something but they show up as toolHouse, itemInfiniteDim, etc. https://github.com/mrkirby153/MscHouses
  24. So, I am in the process of working on an ID auto assigner for my mod. However, I want to be able to change a value of the configuration file through code. Example: I want to be able to change this configuration property "autoAssign=true" to "autoAssign=false"
  25. Oh, Didn't look solved
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