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ajose0538

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About ajose0538

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    Tree Puncher

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    I am new!
  1. Yes, I've noticed that it sucks, what do you recommend me?
  2. Hi, I'm testing things, with the entities and well I want to add a mob that has an animation of its own. I already have the model and the animation created in MCAnimator but the format that gives me MCAnimator, it asks me some bookstores that I do not have, it is possible to change the libraries by others of minecraft ?, or another program of animation? ModelEntity RenderModel In the extraction of the animation gives me the libraries, but it is necessary to enter them? PD: I already tried to change the libraries for the ones of minecraft and some things I give
  3. Still not working before I was doing well u.u
  4. Yes My code Furnace package com.mod.willywonka.blocks; public class WonkaFurnace extends BlockContainer{ public static final PropertyDirection FACING = BlockHorizontal.FACING; private final boolean isBurning; private static boolean keepInventory; public WonkaFurnace(boolean isBurning) { super(Material.ROCK); this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH)); this.isBurning = isBurning; } @Override public boolean isOpaqueCube(IBlockState state) { return false; } /** * Get the Item that this Block should drop when harve
  5. Because my furnace, when I put to cook something is not cooked and changes the texture to the original oven of minecraft?
  6. Ok, I got it thanks !!! http://s2.subirimagenes.com/imagen/previo/thump_96650112016122415.png[/img]
  7. You mean this? { "variants": { "facing=north": { "model": "wwmod:wonka_furnace" }, "facing=south": { "model": "wwmod:wonka_furnace", "y": 180 }, "facing=west": { "model": "wwmod:wonka_furnace", "y": 270 }, "facing=east": { "model": "wwmod:wonka_furnace", "y": 90 } } } I do not understand
  8. [13:28:45] [Client thread/INFO]: Created: 512x512 textures-atlas [13:28:54] [Client thread/ERROR] [FML]: Exception loading model for variant wwmod:wonka_furnace#facing=east for blockstate "wwmod:wonka_furnace[facing=east]" net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model wwmod:wonka_furnace#facing=east with loader VariantLoader.INSTANCE, skipping at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:153) ~[ModelLoaderRegistry.class:?] at net.minecraftforge.client.model.ModelLoader.registerVariant(ModelLoader.java:24
  9. I can not get the model to load http://s2.subirimagenes.com/imagen/previo/thump_96649902016122413.png[/img] Blockstate { "variants": { "normal": { "model": "wwmod:wonka_furnace" } } } Model { "__comment": "Model generated using MrCrayfish's Model Creator (http://mrcrayfish.com/modelcreator/)", "textures": { "0": "blocks/cauldron_side", "1": "blocks/netherrack", "2": "blocks/log_oak_top", "3": "blocks/log_oak", "4": "blocks/hardened_clay_stained_magenta" }, "elements": [ { "name": "SU
  10. If that. And how would you specify each face of the furnace?
  11. I mean I'll design the model, but I'm asking if it's possible
  12. Something like that, but designed by me http://s2.subirimagenes.com/otros/previo/thump_9664915banner.jpg[/img]
  13. Is it possible to add a 3D model in a furnace ?, I already have my furnace created but I want to try putting a 3D mold
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