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[1.10.2] - Custom Chicken always flapping
Thanks so much. When I created the Renderer for it I couldn't extend RenderChicken and went with RenderLiving. I added the method that I missed and it worked great.
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[1.10.2] - Custom Chicken always flapping
Here is the render code: http://pastebin.com/dV2S2Rnu
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[1.10.2] - Custom Chicken always flapping
I have an issue I created a custom chicken and notice that when I spawn it in game it just flaps. Actually it isn't flapping and more as the wings just rotate over and over. Here is my entity code for it: http://pastebin.com/PciVYNUS Here is the chicken in action: http://imgur.com/a/rM9In Wondering how to prevent that from happening and to act like a normal chicken would.
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[Solved] Testing with other mods while still in dev environment
Thanks Choonster this works the way I was wanting. Sometimes tracking down deobfuscated versions of mods is an adventure and this made it a lot easier.
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[Solved] Testing with other mods while still in dev environment
It tried to load it but crashed out. Does it need to be the dev mods or will normal mods that you would get on curseforge work?
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[Solved] Testing with other mods while still in dev environment
I am wanting to see how my mod works with other mods. Like Waila or NEI or JEI. I know I can build my mod and then run it with the other mods but from searching the forums there is talks of placing mods in a libs folder or adding them to the build.gradle. Can anyone explain that more please? I have read this post and they say do it libs or build.gradle. I created a libs folder in the same location as my build.gradle and reran gradlew setupDecompWorkspace but when I run my client it shows only 4 mods(3 that load with forge and then my mod). I was going to do build.gradle but looking at that made it look more like dependencies than just interacting with my mod. So what is the right way to test other mods without building my mod and running another client.
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Changing the drops on a stone block and gravel?
Thanks I will definitely take it super slow with all this. I just wanted to make sure it is doable before I move on with my idea. This is perfect and exactly what I was looking for.
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Changing the drops on a stone block and gravel?
I am very new to modding and was wondering if I could change what drops when you break a stone block and a gravel block. I want to have crystals drop from a stone block on a 1% chance and shattered crystal drop from gravel on a 1% chance.
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