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TheClaus

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  • Content Count

    8
  • Joined

    November 13, 2012
  • Last visited

    December 16, 2016

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About TheClaus

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    Tree Puncher

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    I am new!
  1. TheClaus

    [1.10.2] - Custom Chicken always flapping

    TheClaus replied to TheClaus's topic in Modder Support

    Thanks so much. When I created the Renderer for it I couldn't extend RenderChicken and went with RenderLiving. I added the method that I missed and it worked great.
    • December 15, 2016
    • 6 replies
  2. TheClaus

    [1.10.2] - Custom Chicken always flapping

    TheClaus replied to TheClaus's topic in Modder Support

    Here is the render code: http://pastebin.com/dV2S2Rnu
    • December 15, 2016
    • 6 replies
  3. TheClaus

    [1.10.2] - Custom Chicken always flapping

    TheClaus posted a topic in Modder Support

    I have an issue I created a custom chicken and notice that when I spawn it in game it just flaps. Actually it isn't flapping and more as the wings just rotate over and over. Here is my entity code for it: http://pastebin.com/PciVYNUS Here is the chicken in action: http://imgur.com/a/rM9In Wondering how to prevent that from happening and to act like a normal chicken would.
    • December 15, 2016
    • 6 replies
  4. TheClaus

    [Solved] Testing with other mods while still in dev environment

    TheClaus replied to TheClaus's topic in Modder Support

    Thanks Choonster this works the way I was wanting. Sometimes tracking down deobfuscated versions of mods is an adventure and this made it a lot easier.
    • December 11, 2015
    • 5 replies
  5. TheClaus

    [Solved] Testing with other mods while still in dev environment

    TheClaus replied to TheClaus's topic in Modder Support

    It tried to load it but crashed out. Does it need to be the dev mods or will normal mods that you would get on curseforge work?
    • December 10, 2015
    • 5 replies
  6. TheClaus

    [Solved] Testing with other mods while still in dev environment

    TheClaus posted a topic in Modder Support

    I am wanting to see how my mod works with other mods. Like Waila or NEI or JEI. I know I can build my mod and then run it with the other mods but from searching the forums there is talks of placing mods in a libs folder or adding them to the build.gradle. Can anyone explain that more please? I have read this post and they say do it libs or build.gradle. I created a libs folder in the same location as my build.gradle and reran gradlew setupDecompWorkspace but when I run my client it shows only 4 mods(3 that load with forge and then my mod). I was going to do build.gradle but looking at that made it look more like dependencies than just interacting with my mod. So what is the right way to test other mods without building my mod and running another client.
    • December 10, 2015
    • 5 replies
  7. TheClaus

    Changing the drops on a stone block and gravel?

    TheClaus replied to TheClaus's topic in Modder Support

    Thanks I will definitely take it super slow with all this. I just wanted to make sure it is doable before I move on with my idea. This is perfect and exactly what I was looking for.
    • September 16, 2015
    • 2 replies
  8. TheClaus

    Changing the drops on a stone block and gravel?

    TheClaus posted a topic in Modder Support

    I am very new to modding and was wondering if I could change what drops when you break a stone block and a gravel block. I want to have crystals drop from a stone block on a 1% chance and shattered crystal drop from gravel on a 1% chance.
    • September 16, 2015
    • 2 replies
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