zero7717
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[SOLVED] "Overworld is not loaded" crash with custom dimension
zero7717 replied to zero7717's topic in Modder Support
Sorry about that, I know about object inheritance but I kept most of the functions around in case I wanted to change them later. In any case, I'll try again with a trimmed-down file and post that one (I doubt it'll fix my problem but at least it'll be easier to read). EDIT: Holy batmobiles, it did fix it (the lighting works too now). That'll teach me to override as many things as possible ahead of time, I guess. Thanks! -
I've been trying to get a custom dimension to work for a while. I finally got past the "go to the nether instead of your custom dimension" issue that quite a few people seem to run into, but now I'm getting some weird errors: Firstly, when I travel to my custom dimension, it takes a while to load up the terrain and on one occasion I actually fell out of the world and died before the local area was loaded enough to stand on. This isn't the main issue I'm having, but as long as I'm here, is there anything I can do to fix that? Secondly, the first time I travel to the custom dimension, there is no light. Every block is very dark, and even torches and things don't make any light. This is purely visual; trees can be grown, mushrooms can't be planted, etc. If I exit the game and reload it, everything's lit like normal. Thirdly and most importantly, upon returning to the overworld, I can walk around for a second or two and then the game crashes. Console log Crash report Base mod class Portal block class World provider class Is there any chance anyone else can figure out what I'm doing wrong? I've been trying to figure this out for a while. EDIT: Updated to MC 1.4.4 and appropriate MCP and Forge releases. Same problems still happening. EDIT 2: Added a crash report, forgot about that one.