Jump to content
  • Home
  • Files
  • Docs
Status Updates
  • All Content

  • Advanced Search
  • Existing user? Sign In  

    Sign In



    • Not recommended on shared computers


    • Forgot your password?

  • Sign Up
  • All Activity
  • Home
  • Checkium

Checkium

Members
 View Profile  See their activity
  • Content Count

    31
  • Joined

    February 26, 2017
  • Last visited

    March 31, 2018

Community Reputation

0 Neutral

About Checkium

  • Rank
    Tree Puncher

Recent Profile Visitors

2279 profile views
  • Snaking

    Snaking

    April 15, 2017

  • UrsOsprey

    UrsOsprey

    March 9, 2017

  • Awesome_Spider

    Awesome_Spider

    March 1, 2017

  1. Checkium

    Updating 1.8 tessellator into 1.9 and up

    Checkium replied to Checkium's topic in Modder Support

    It was a bug, it only happens when the box is on you, wich I will disable so no problem. Thanks for all the help man <3
    • May 1, 2017
    • 34 replies
  2. Checkium

    Updating 1.8 tessellator into 1.9 and up

    Checkium replied to Checkium's topic in Modder Support

    Also, a slightly thing I wanna change if its not hard: The box currently keeps teleporting around wich is annyoing me, is it possible to make it move smoother, and would it be hard? Also, how can I make the box don't show for myself?
    • May 1, 2017
    • 34 replies
  3. Checkium

    Updating 1.8 tessellator into 1.9 and up

    Checkium replied to Checkium's topic in Modder Support

    Ok so, I got the box working Is there any way to be able to control the box? Like, change its colors or remove it anytime I want? Maybe making some color variables and using them in the event?
    • May 1, 2017
    • 34 replies
  4. Checkium

    Updating 1.8 tessellator into 1.9 and up

    Checkium replied to Checkium's topic in Modder Support

    I think i'm finally getting somewhere
    • May 1, 2017
    • 34 replies
  5. Checkium

    Updating 1.8 tessellator into 1.9 and up

    Checkium replied to Checkium's topic in Modder Support

    So, I fixed the AABB, and now its like this: I didn't get the part about the vertex texture thing, could you explain better?
    • May 1, 2017
    • 34 replies
  6. Checkium

    Updating 1.8 tessellator into 1.9 and up

    Checkium replied to Checkium's topic in Modder Support

    With player can be assigned later I mean that I will asign players for the box to render later, so it need to be fired afterwards. This is my startDrawingESPs method: public static void startDrawingESPs(AxisAlignedBB bb, float r, float b, float g) { GL11.glPushMatrix(); GL11.glEnable(3042); GL11.glBlendFunc(770, 771); GL11.glLineWidth(1.5F); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_LINE_SMOOTH); GL11.glDisable(2929); GL11.glDepthMask(false); GL11.glColor4d(r, b, g, 0.185F); drawBoundingBox(bb); GL11.glColor4d(r, b, g, 1.0F); drawOutlinedBoundingBox(bb); GL11.glLineWidth(2.0F); GL11.glDisable(GL11.GL_LINE_SMOOTH); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(2929); GL11.glDepthMask(true); GL11.glDisable(3042); GL11.glPopMatrix(); } DrawBoundingBox method: DrawOutlinedBoundingBox Method
    • May 1, 2017
    • 34 replies
  7. Checkium

    Updating 1.8 tessellator into 1.9 and up

    Checkium replied to Checkium's topic in Modder Support

    for RenderLivingEvent, I dont think it will work even with post because it is only fired once afaik, and the player can be assigned much after. Currently i'm trying with RenderWorldLastEvent but its drawing nothing, this is my code: @SubscribeEvent public void Event(RenderWorldLastEvent e) { if (!(murder == null)) { AxisAlignedBB abb = new AxisAlignedBB(1, (double) murder.getYOffset(), 1, (double) murder.getYOffset(), 2, 1); // Usually the player Entity entity = Minecraft.getMinecraft().getRenderViewEntity(); //Interpolating everything back to 0,0,0. These are transforms you can find at RenderEntity class double d0 = entity.lastTickPosX + (entity.posX - entity.lastTickPosX) * (double)e.getPartialTicks(); double d1 = entity.lastTickPosY + (entity.posY - entity.lastTickPosY) * (double)e.getPartialTicks(); double d2 = entity.lastTickPosZ + (entity.posZ - entity.lastTickPosZ) * (double)e.getPartialTicks(); GL11.glPushMatrix(); GL11.glTranslated(-d0, -d1, -d2); GL11.glColor4f(0.27F, 0.70F, 0.92F, 1.0F); GLHelper.startDrawingESPs(abb, 0.27F, 0.70F, 0.92F); GL11.glPopMatrix(); } }
    • May 1, 2017
    • 34 replies
  8. Checkium

    Updating 1.8 tessellator into 1.9 and up

    Checkium replied to Checkium's topic in Modder Support

    RenderLivingEvent wouldn't work since it fires only on entity render, and the box is drawn after it. Also, I was thinking here, and wouldn't make it render the glowing effect on the entity be easier?
    • May 1, 2017
    • 34 replies
  9. Checkium

    Updating 1.8 tessellator into 1.9 and up

    Checkium replied to Checkium's topic in Modder Support

    Well TickEvent.RenderTickEvent doesn't have that, and wouldn't RenderWorldLastEvent not work since players move and that will only execute on world load?
    • May 1, 2017
    • 34 replies
  10. Checkium

    Updating 1.8 tessellator into 1.9 and up

    Checkium replied to Checkium's topic in Modder Support

    I'm trying to use the code you shown on that topic, whats the variable evt?
    • May 1, 2017
    • 34 replies
  11. Checkium

    Updating 1.8 tessellator into 1.9 and up

    Checkium replied to Checkium's topic in Modder Support

    So.... Got it working but something is broken. The box should be around that NPC
    • May 1, 2017
    • 34 replies
  12. Checkium

    Updating 1.8 tessellator into 1.9 and up

    Checkium replied to Checkium's topic in Modder Support

    That part is already done, look at the posts before yours.
    • April 30, 2017
    • 34 replies
  13. Checkium

    Updating 1.8 tessellator into 1.9 and up

    Checkium replied to Checkium's topic in Modder Support

    So, now that part is fine, but there a new part. What replaces RenderManager.renderPosX Y and Z and AxisAlignedBB.getBoundingBox?
    • April 30, 2017
    • 34 replies
  14. Checkium

    Updating 1.8 tessellator into 1.9 and up

    Checkium replied to Checkium's topic in Modder Support

    OH... than makes sense I was trying to use GL11.GL_QUADS as a method.
    • April 30, 2017
    • 34 replies
  15. Checkium

    Updating 1.8 tessellator into 1.9 and up

    Checkium replied to Checkium's topic in Modder Support

    GL11.GL_QUADS gives me error than its not a statement
    • April 30, 2017
    • 34 replies
  • All Activity
  • Home
  • Checkium
  • Theme

Copyright © 2019 ForgeDevelopment LLC · Ads by Longitude Ads LLC Powered by Invision Community