Hello again, back with some more questions about rendering. I have a TileEntity that can contain multiple materials at once, but does not need to update every tick, an example of which is here:
I am currently using a standard TESR to render this, with that code being here: https://github.com/16ColorGames/SuperTechTweaks/blob/master/src/main/java/com/sixteencolorgames/supertechtweaks/render/TESRBlockOre.java
I have heard that FastTESRs can speed up performance, as well as IBakedModels, but there do not seem to be any tutorials for either online.
Can someone help explain to me how to set up either of those?