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That_Martin_Guy

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That_Martin_Guy last won the day on August 20 2018

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About That_Martin_Guy

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  1. I am currently rewriting a mod previously written for 1.12 in version 1.15. The mod encouraged giant builds, and I'd really like for the mod to be able to be converted from the old version to the new one. I went onto the discord server and asked how to achieve this and concluded that I was going to use an event to tell the game which old registry name should be matched with which new block (for instance). I therefore tried subscribing to RegistryEvent.MissingMappings in the following way: @EventBusSubscriber(modid = SCPLockdown.MOD_ID, bus = EventBusSubscriber.Bus.FORGE) public clas
  2. Spawn an entity when the block is right clicked and make the player ride it. Once dismounted, the entity should despawn.
  3. I fixed it. Turns out cofh also needs the JEI repository to work. Not having that completely broke the project like I stated earlier... Working code: buildscript { repositories { jcenter() maven { url = "http://files.minecraftforge.net/maven" } } dependencies { classpath 'net.minecraftforge.gradle:ForgeGradle:2.3-SNAPSHOT' } } apply plugin: 'net.minecraftforge.gradle.forge' //Only edit below this line, the above code adds and enables the necessary things for Forge to be setup. version = "0.0.1" group = "thatmartinguy.brightenup" // http
  4. I'm creating a mod that requires cofh and possibly also thermal foundation to work, but whenever I try and add both of these as a dependency all other libraries get removed, resulting in this happening, which makes modding impossible. These are all the libraries I have. When I remove the dependencies declaration forge is added as a library again. build.gradle
  5. I've heard on the forge discord that the ITeleporter interface is brand new and isn't implemented in a good way. Is this true or is there another problem?
  6. I am creating a dimension. It's simple for now, only sporting a single biome, but it will be expanded on later. For now, though, I cannot actually enter my dimension. I register my dimension here, and the world provider is here. To transfer myself to the dimension I use ItemTeleporterTest. I cannot enter the dimension, though. When I right click with the item just reloads the overworld. Using the forge setdim command does the same thing the first time, but after that it tells me it's already in that dimension. What's the problem here? EDIT: It seems that set
  7. My friend is trying to setup a workspace for forge, but he gets the following error every time he runs setupDecompWorkspace; FAILURE: Build failed with an exception. * What went wrong: Unable to start the daemon process. This problem might be caused by incorrect configuration of the daemon. For example, an unrecognized jvm option is used. Please refer to the user guide chapter on the daemon at https://docs.gradle.org/2.14/userguide/gradle_daemon.html Please read the following process output to find out more: ----------------------- Error occurred during initialization of VM Could not rese
  8. Override the items addInformation method in the class of your item and add the tooltips you want in the string list that gets passed in as an argument.
  9. I can't really tell completely, but it looks like you're calling that outside a method, which you can't do. If it is inside of a method, post your code instead of showing the error.
  10. Take a look at capabilities. Create one that stores a string, and set the string when the player joins.
  11. I have a git project me and one other person is working on. I had to reinstall my operating system because of a bug, but now, after just having installed the very same linux distribution as I had before minecraft crashes with this: https://pastebin.com/ZS4Mv0Gf I doubt it's directly related to the project, as the other person can compile and run it just fine. I'm suspecting a driver issue, although that should be automatically detected by my distro (Manjaro XFCE edition with 4.14.27-1-MANJARO kernel). Any ideas?
  12. Do you know of any way to fix it? It's not really something gamebreaking but if I'm changing a single value to really make it detailed it's quite annoying to have to wait ~30 seconds even though I changed a single number...
  13. I am experiencing this in more than one minecraft forge project, any clue as to why this is happening?
  14. I have no doubt in my mind that things will change. I also don't doubt that it is for a good reason they (or you as a forge dev) make the changes. I simply would like to know the scale of it, so I can know if minecraft gets a mountain of changes like in 1.8 or not.
  15. I am creating a simple enemy that attacks the player, but I cannot make him actually deal damage to the player. All he does is run towards the player and make contact with him. No damage is dealt. Code: public EntitySpecGhost(World worldIn) { super(worldIn); this.setSize(1, 2.4f); } @Override protected void initEntityAI() { tasks.addTask(0, new EntityAISwimming(this)); tasks.addTask(1, new EntityAIAttackMelee(this, 2, true)); tasks.addTask(2, new EntityAILookIdle(this)); tasks.addTask(3, new EntityAIWatchC
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