Hi guys, i'm encountering a problem concerning the renderer of my custom entity. It contains some glasses, which are perfectly rendered about tranparancy, but problem occurs when background entities are wandering behind it, they literally disappear, any ideas of fix ? My OpenGL attributes are GL_BLEND and (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA), do i need to enable/disable other ones ?
Thanks in advance!