Hi everyone,
 
	i am currently working on a custom main menu. I hooked into the GuiOpenEvent to display my modded version of the gui and it is working so far.
 
	After i finished the basics, I wanted to have a look at rendering the U/V maps of the current users' skin.
 
	I tried to use the Method
 
public static void drawEntityOnScreen(int p_147046_0_, int p_147046_1_, int p_147046_2_, float p_147046_3_, float p_147046_4_, EntityLivingBase p_147046_5_) [...]
	provided by
 
GuiInventory.class
	which requires an EntityLivingBase-object as parameter.
 
	I tried passing the field
 
Minecraft.getMinecraft().thePlayer
	to the method, but it results in a NPE.
 
	I searched for a solution on the forums but I can't find working code for my project.
 
	I figured out that rendering an Entity would require a World object.
 
	That's why i tried to create a FakePlayer, but the Constructor requires a world as well.
 
	 
 
	So finally my questions are:
 
	1) Could i create a "virtual" world, if yes, how?
 
	...or can i simply create an entity that doesn't need a world?
 
	 
 
	Thank you in advance,
 
	broutwurscht
 
	 
 
	If you should have problems understanding my english, feel free to ask me what i tried to say