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broutwurscht

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  1. Hi everyone, i am currently working on a custom main menu. I hooked into the GuiOpenEvent to display my modded version of the gui and it is working so far. After i finished the basics, I wanted to have a look at rendering the U/V maps of the current users' skin. I tried to use the Method public static void drawEntityOnScreen(int p_147046_0_, int p_147046_1_, int p_147046_2_, float p_147046_3_, float p_147046_4_, EntityLivingBase p_147046_5_) [...] provided by GuiInventory.class which requires an EntityLivingBase-object as parameter. I tried passing the field Minecraft.getMinecraft().thePlayer to the method, but it results in a NPE. I searched for a solution on the forums but I can't find working code for my project. I figured out that rendering an Entity would require a World object. That's why i tried to create a FakePlayer, but the Constructor requires a world as well. So finally my questions are: 1) Could i create a "virtual" world, if yes, how? ...or can i simply create an entity that doesn't need a world? Thank you in advance, broutwurscht If you should have problems understanding my english, feel free to ask me what i tried to say
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