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Showing results for tags 'bug'.
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i have this issues in my multiplayer server, and the treasure map not showing anything at all And yes, I search for more maps, and it's still the same. Please help
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Currently I've had the error show up even after looking through other users forums who had the same issue, upon loading everything up and moving my mouse over to single player (no worlds saved or made so it goes straight to world creation.) and begins loading the world creation menu, before it loads...
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The specific issue is that items in my inventory wont stack properly. For instance, if I punch a tree down to collect wood, the first block I collected goes to my hand. So when I punch the second block of wood to collect it, it drops, but instead of stacking with the piece of wood already in my...
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When I try to start a modpack, it starts up, but immediately stops without any logs except for this: [08:15:43] [main/INFO]:ModLauncher running: args [--username, Lightning3223, --version, forge-47.3.12, --gameDir, ..., --assetsDir, .., --assetIndex, 5, ... --userType, msa, --versionType, relea...
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I want to add a geckolib(5.0.0) entity model and animations into the latest version of forge, minecraft 1.21.5 but I've tried everything and it seem like it didnt work, I have finished the Render, Model, Register, Entity creation script and all that, and I 100% have geckolib downloaded(in libs fol...
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{ "parent": "wuntare:block/box" } This is a item model script, and it have not a model, idk. Then block is there, the model is there. But in hand is block with missing-texture and default block model, not custom. version: 1.21.5 forge: 55.0.21
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Cactus Flowers in vanilla can be placed on #minecraft:dirt, minecraft:farmland, or anything that is face sturdy upwards. Forge has added a line of code that works for other classes that extend VegetationBlock, but because CactusFlowerBlock has special placement, it has broken it. CactusFlower...
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I'm trying to do translation and just get this error with any translation I wanna do. The en_us.json: { "item.mablis_crafting_tables.white_craftingtable": "White Crafting Table" } My mod id: mablis_crafting_tables The translation I'm trying to do is in fact an item The key when registeri...
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Every time I attempt to play my modpacks it's stops responding at a specific part. Occasionally it does load past it, but as soon as it gets to around 99% it stops responding again. Reference : https://imgur.com/a/jM3gxVw Log : https://mclo.gs/JT1ljQY
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So I created this modpack, it was working all well until I tried launching today, I've combed through the logs multiple times, however I can't seem to find the problem, can someone help? https://mclo.gs/gMAx7VY
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I created a modded Minecraft modpack on CurseForge that includes 337 mods. Everything runs smoothly until I click the "Singleplayer" button, at which point the game crashes. I've tried several troubleshooting steps, including installing Java 21, disabling performance mods, disabling regular mods, an...
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Log: https://docs.google.com/document/d/19qMNHUIPS7k2O7N8H9a4C4Vl6vMXXmraLu7hFcOmf7Y/edit?usp=sharing I've tried deactivating all of the mods mentioned at the end of the log and I still haven't been able to find solutions. Any ideas?
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Please help me with my modpack, it just won't start for some unknown reason and I don't know what to do- https://pastes.io/minecraft-crash-2
- 5 replies
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- 1.20.1
- broken mod
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(and 1 more)
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When I click single player, the game automatically crashes with the error, mouseclicked event handler. I have tried uninstalling and reinstalling both curseforge and minecraft, also have tried removing mods and resource packs, I have even tried creating new modpacks entirely but I still get the same...
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https://pastebin.com/b6e0m6dG