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Posted

I have a custom fluid tank tileentity with attached special renderer for internal fluid. The problem is that fluid rendering does not happen when the player is not looking at any block. If I remove the interface with the F1 key, the rendering also fails. Does anyone know what could be causing this renderer behavior?

This is how I registering my Renderer:

private void setupClient(final FMLClientSetupEvent event)
    {
        RenderTypeLookup.setRenderLayer(RegistryHandler.BLOCK_FLUID_TANK.get(), RenderType.getTranslucent());
        ClientRegistry.bindTileEntityRenderer(HTUTileEntityType.FLUID_TANK.get(), RendererFluidTank::new);
    }

 

  • Author

Ok. This is how the renderer looks now:

Reveal hidden contents

 

Edited by TheOrangeInd

  • Author

I tried to change the buffer value, but it didn't work.

Current buffer value:

IVertexBuilder builder = buffer.getBuffer(RenderType.getText(AtlasTexture.LOCATION_BLOCKS_TEXTURE));

 

Edited by TheOrangeInd

  • Author

As a result, I came to the conclusion that the problem was a conflict between the render of the fluid and its tank. That is, a tank whose render type was set to Translucent simply did not allow fluids with similar render types to be rendered. I'm not sure if there is a way to fix this, but for now I decided to just change the render type of the tank.

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