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By Jonas Handtke · Posted
I want to create a completely new Entity Class (exactly like the Vanilla Entity Class) but has more Properties and Fields for my Mod. For Example I want to add a new Property to add Types (Elemental, Dark, Physical, Magical etc.) this will add automatically Weakness and Strengths to the Entity. Or should I add these "Types" when an Entity is spawned? -
By vinnyg0621 · Posted
https://hastebin.com/share/cisazegoju.php -
I am facing exactly same issue , can some other expert help to resolve the dependencies on eclipse
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Hello! I recently approached modding and Java programming in general. But I'm very used to programming in Minecraft "code", so .json files and commands. In fact, for example, with Terrabalnder it was quite simple and intuitive to convert biome, surface rules and positioning files to run whit forge. Instead what I'm having difficulty with is switching Minecraft things I used to do whit commands to java format. Things like execute a condition or position checks on a specific type of entity, even simple things like "if block ~ ~-1 ~ dirt" or "run particle...". There aren't many tutorials, so I would like to know if there are any tools, documentation or a list of procedures, methods and classes, or useful IntelliJ tooltips. Let me know leterally how from zero I can get the location of methods and informations I need to use. Thanks
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By TileEntity · Posted
Maybe a conflict with Optifine
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