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[1.16.X] Mob Render Overlay


urbanxx001

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I'm attempting to add a fire-like overlay to a mob when a certain condition is present. Nothing has crashed, but no overlay appears. The code is adapted for a RenderLivingEvent directly from the #renderEntityStatic method in EntityRendererManager. I don't believe the issue has to do with the texture stitching event, but I could be wrong.

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