Jump to content

getStackInSlot outputs null when items are inside


Recommended Posts

My Background:
I'm relatively new to Modding with Forge. I have done it once before when I was new to programming, however now I am attempting it again now that I have sophisticated knowledge on coding. However that does not mean I am extremely familiar with the libraries of Forge, which is most likely the reason for this post


I'm trying to get the inventory of a 1 slot container, however it keeps crashing every time I do so. To do this, I getStackInSlot(0) in order to get the first slot. However for some reason I get a NullPointerException when I invoke that. I isolated the thing that is invoking the error to this line:


The problem is not te (short for tile entity) which was concluded during previous debugging. It thinks that the Stack in Slot 0 is null. Currently, TE is declared as the following:

TileEntityToilet te = (TileEntityToilet) world.getTileEntity(pos);

The odd thing is, the Client outputs null while the server outputs the correct item that is inside the container (btw it's a toilet). In conclusion I figured out that the Client isn't syncing with the Server upon startup. The issue is that I don't know how to fix this. Any suggestions? Thanks in advance :)

Edited by L0raxeo
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Terms of Use.