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There's a public constructor in SimpleSoundInstance )
Well, I've changed a code to use direct SoundInstance, big-fat Thank You for the suggestion ) Now it's time to test it in a multiplayer. I'll reply back.
I do know that the server-config.cfg in your world folder will have a loot table option, it /should/ default to false, but that would be the setting you want. Looks like we're having opposite issues, hah.
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