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(1.16.5) Entity bounding box glitching out


albsein9

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You need to Override registerGoals() in your entity. Since you seem to be creating a custom sheep, the code for the normal sheep in minecraft is:

protected void registerGoals() {
      this.eatBlockGoal = new EatGrassGoal(this);
      this.goalSelector.addGoal(0, new SwimGoal(this));
      this.goalSelector.addGoal(1, new PanicGoal(this, 1.25D));
      this.goalSelector.addGoal(2, new BreedGoal(this, 1.0D));
      this.goalSelector.addGoal(3, new TemptGoal(this, 1.1D, Ingredient.of(Items.WHEAT), false));
      this.goalSelector.addGoal(4, new FollowParentGoal(this, 1.1D));
      this.goalSelector.addGoal(5, this.eatBlockGoal);
      this.goalSelector.addGoal(6, new WaterAvoidingRandomWalkingGoal(this, 1.0D));
      this.goalSelector.addGoal(7, new LookAtGoal(this, PlayerEntity.class, 6.0F));
      this.goalSelector.addGoal(8, new LookRandomlyGoal(this));
   }

What this is doing is telling the sheep what to do, based on priority (the lower the number, the higher the priority.). For example, the Sheep's highest priority goal is to float in water when its in water.

Have some lorem ispum.

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10 hours ago, Pickle_Face5 said:

You need to Override registerGoals() in your entity. Since you seem to be creating a custom sheep, the code for the normal sheep in minecraft is:



protected void registerGoals() {
      this.eatBlockGoal = new EatGrassGoal(this);
      this.goalSelector.addGoal(0, new SwimGoal(this));
      this.goalSelector.addGoal(1, new PanicGoal(this, 1.25D));
      this.goalSelector.addGoal(2, new BreedGoal(this, 1.0D));
      this.goalSelector.addGoal(3, new TemptGoal(this, 1.1D, Ingredient.of(Items.WHEAT), false));
      this.goalSelector.addGoal(4, new FollowParentGoal(this, 1.1D));
      this.goalSelector.addGoal(5, this.eatBlockGoal);
      this.goalSelector.addGoal(6, new WaterAvoidingRandomWalkingGoal(this, 1.0D));
      this.goalSelector.addGoal(7, new LookAtGoal(this, PlayerEntity.class, 6.0F));
      this.goalSelector.addGoal(8, new LookRandomlyGoal(this));
   }

What this is doing is telling the sheep what to do, based on priority (the lower the number, the higher the priority.). For example, the Sheep's highest priority goal is to float in water when its in water.

Hi. thanks for responding, but this doesn't seem to work. The custom mob moves if I don't override getBoundingBox(), but completely stops if I change the bounding box, so I think the issue lies there. Also, shouldn't extending SheepEntity make it so my mob automatically has these goals?  Thanks anyway, and if anyone has an answer, it would be greatly appreciated!

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32 minutes ago, diesieben07 said:

Your paste link doesn't seem to work.

Oh sorry about that. It was working yesterday though. Here's a new link to my entity class

https://paste.ee/p/gJ0Cw 

 

Also ignore my previous messages on this thread talking about a custom SheepEntity class. I changed it to a custom villager class because I found a thread that solved my problem for villagers, which is this

 

 

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