Jump to content

Does the case of the ID matter? [solved]


Lua
 Share

Recommended Posts

Ive been hearing that in 1.6.2 your modID has to be a lower case is this true?

 

Also since you can use func_111206_d to give items there textures is setUnlocalizedName needed now and what do pack.mcmeta do?

Link to comment
Share on other sites

modid should always have been lowercase. But now it's being enforced when you export the mod for release in a .zip file as that req. it to be lowercase :)

 

Also all folder and filenames should be lowercase, this is also quite standard and not a bug per say.

 

 

Also since you can use func_111206_d to give items there textures is setUnlocalizedName needed now

 

This sentence didn't make sense to me.

You could set item textures before with it's own method.

You should set an UnlocalizedName, because that's the non-translated name for you're block. It's the blocks unique name and will probably be the way to find you're block with Code when you don't know the block ID.

But you should then havehout using the setUnlocalizedName way.

If you guys dont get it.. then well ya.. try harder...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I figured out what was wrong ... you can spot it pretty quick most likely: { "type": "minecraft:smelting", "ingredient": { "item": "minecraft:gold_nugget_ore" }, "result": "minecraft:gold_nugget", "experience": 0.25, "cookingtime": 150 }   ... so, after changing `minecraft` to `foundations` for all the custom items and all the recipes work. Well that's what copy/paste will get you. One last question about recipes, though. What does the following json key/value do in the game? "group": "copper_ingot"  
    • # Copyright (c) 1993-2009 Microsoft Corp. # # This is a sample HOSTS file used by Microsoft TCP/IP for Windows. # # This file contains the mappings of IP addresses to host names. Each # entry should be kept on an individual line. The IP address should # be placed in the first column followed by the corresponding host name. # The IP address and the host name should be separated by at least one # space. # # Additionally, comments (such as these) may be inserted on individual # lines or following the machine name denoted by a '#' symbol. # # For example: # #      102.54.94.97     rhino.acme.com          # source server #       38.25.63.10     x.acme.com              # x client host # localhost name resolution is handled within DNS itself. #    127.0.0.1       localhost #    ::1             localhost ###0.0.0.0 apps.corel.com ###0.0.0.0 mc.corel.com 0.0.0.0 origin-mc.corel.com ###0.0.0.0 iws.corel.com
    • Is there a way to create a custom map marker for a custom structure/biome (same as a vanilla mansion)?
    • I’ve scrounged the Internet for solutions and found absolutely nothing that has worked for me I have posted my code in a GitHub Repository. I bet the culprit is somewhere in the Container or TileEntity classes (Furnace packages are in blocks/coke_furnace or blocks/foundry) PS I know I’m on 1.12.2 and that it’s not supported I don’t want to update my game or my code. Lol It’s my favorite version and the most widely modded. I don’t plan to release the mod, I’m just customizing my game to my will. I’ll send it to friends but that’s it.
    • 1.19.2 With forge 43.2.4   https://mclo.gs/zCAx1MG      
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.