Posted July 13, 201312 yr Okay Im try to render my new throwable item so it isnt a white block anymore, I know you have to register your render but the renderregistry wont work Do I have to mess around with the tessellator? here RenderingRegistry.registerEntityRenderingHandler(EntityShuriken.class, new RenderShuriken()); <------------ I created a constructor because It said it to but it s still a white block that renders whne the item is right clicked BaseMod registry //Declaring EventHandler @Init public void load(FMLInitializationEvent event) throws Exception { GameRegistry.registerWorldGenerator(new TitaniumModWorldGen()); EntityRegistry.registerModEntity(EntityShuriken.class, "Shuriken", 2, this , 250, 1, false); RenderingRegistry.registerEntityRenderingHandler( EntityShuriken.class, new RenderShuriken(Shuriken)); Render Class package minecraftmod; import net.minecraft.client.renderer.texture.IconRegister; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.client.resources.ResourceLocation; import net.minecraft.entity.Entity; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.entity.projectile.EntityFireball; import net.minecraft.item.Item; import net.minecraft.util.Icon; import net.minecraft.util.MathHelper; import minecraftmod.EntityShuriken; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; @SideOnly(Side.CLIENT) public class RenderShuriken extends Render { private float field_77002_a; public RenderShuriken(float par1) { this.field_77002_a = par1; } // TODO Auto-generated constructor stub public RenderShuriken(Item Shuriken) { // TODO Auto-generated constructor stub } public void renderShuriken(EntityShuriken par1EntityShuriken, double par2, double par4, double par6, float par8, float par9) { this.func_110777_b(par1EntityShuriken); GL11.glPushMatrix(); GL11.glTranslatef((float)par2, (float)par4, (float)par6); GL11.glRotatef(par1EntityShuriken.prevRotationYaw + (par1EntityShuriken.rotationYaw - par1EntityShuriken.prevRotationYaw) * par9 - 90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(par1EntityShuriken.prevRotationPitch + (par1EntityShuriken.rotationPitch - par1EntityShuriken.prevRotationPitch) * par9, 0.0F, 0.0F, 1.0F); Tessellator tessellator = Tessellator.instance; byte b0 = 0; float f2 = 0.0F; float f3 = 0.5F; float f4 = (float)(0 + b0 * 10) / 32.0F; float f5 = (float)(5 + b0 * 10) / 32.0F; float f6 = 0.0F; float f7 = 0.15625F; float f8 = (float)(5 + b0 * 10) / 32.0F; float f9 = (float)(10 + b0 * 10) / 32.0F; float f10 = 0.05625F; GL11.glEnable(GL12.GL_RESCALE_NORMAL); this.renderManager.renderEngine.func_110577_a( new ResourceLocation("titaniummod:shuriken")); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE); GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glRotatef(45.0F, 1.0F, 0.0F, 0.0F); GL11.glScalef(f10, f10, f10); GL11.glTranslatef(-4.0F, 0.0F, 0.0F); GL11.glNormal3f(f10, 0.0F, 0.0F); tessellator.startDrawingQuads(); tessellator.addVertex(-7.0D, -2.0D, -2.0D); tessellator.addVertex(-7.0D, -2.0D, 2.0D); tessellator.addVertex(-7.0D, 2.0D, 2.0D); tessellator.addVertex(-7.0D, 2.0D, -2.0D); tessellator.draw(); GL11.glNormal3f(-f10, 0.0F, 0.0F); tessellator.startDrawingQuads(); tessellator.addVertex(-7.0D, 2.0D, -2.0D); tessellator.addVertex(-7.0D, 2.0D, 2.0D); tessellator.addVertex(-7.0D, -2.0D, 2.0D); tessellator.addVertex(-7.0D, -2.0D, -2.0D); tessellator.draw(); for (int i = 0; i < 4; ++i) { GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F); GL11.glNormal3f(0.0F, 0.0F, f10); tessellator.startDrawingQuads(); tessellator.addVertex(-8.0D, -2.0D, 0.0D); tessellator.addVertex(8.0D, -2.0D, 0.0D); tessellator.addVertex(8.0D, 2.0D, 0.0D); tessellator.addVertex(-8.0D, 2.0D, 0.0D); tessellator.draw(); tessellator.setColorRGBA(120, 40, 40, 120); int red = 120; int green = 40; int blue = 40; int alpha = 120; } GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); } protected ResourceLocation func_110779_a(EntityShuriken par1EntityShuriken) { return null; } protected ResourceLocation func_110790_a(EntityShuriken par1EntityShuriken) { return TextureMap.field_110576_c; } protected ResourceLocation func_110775_a(EntityShuriken par1EntityShuriken) { return this.func_110790_a((EntityShuriken) par1EntityShuriken); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(EntityShuriken itemEntity, double par2, double par4, double par6, float par8, float par9) { } @Override public void doRender(Entity entity, double d0, double d1, double d2, float f, float f1) { // TODO Auto-generated method stub } @Override protected ResourceLocation func_110775_a(Entity entity) { // TODO Auto-generated method stub return null; }} http://i1279.photobucket.com/albums/y523/textcraft/Jul%202013%20-%203/9fe024ebf03623c0265f2c0ac1dfaa87db905ff7c593e1616aec2474a92516f4db7b79aa8e4023f09fb0ecba4ae771f7606d800aacdf40b3b889e1274c94a41a97a0a04ec748_zps33f9ea75.png[/img]
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