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Posted

Vacation frustration:

take 10 days off work in July to spend that vacation to learn Forge... just to find the day my vacation started was a new build release and many tutorials, vids, and examples are out of date.

Are all of them obsoleted?  IDK, but as a newb I have noticed a lot of help materials I have found just dont work when I type it in 162b789.  I mention the build because I got Forge at night and couldnt get it to install, whilst my friend got it in the morning and it installed... seems I got the 'recommended' b784 which couldnt finish doing its DLs while my friend got 'latest' b789.  Even vids/tuts posted as late as this week ( called 'current'  ::) ) dont work / have depreciated calls.  Its frustrating

 

I do not blame the team for new versions, making new stuff is what they are supposed to do.  I do not blame the community for not having tutorials up to date when the release was the day before I got here. Nor am i whining / begging / demanding help.  I am  sharing my frustration at an astonishingly poorly timed vacation.  I get the feeling this would have been a non-problem if I took vacation in late August instead, that folks would have had the time to post more up to date help materials and the code settle down

 

So

Should I just ignore 1.6 and try to learn 1.52 off the help materials for that version tier,

or should I do the begging in the support forum that I would rather avoid ?

Posted

There's not really any "learning 1.5 or 1.6" if you know you're java then it's just learning the changes to the API which aren't that many after one update.

 

So if you know you're java then it doesn't matter to be honest.

If you don't know OOP well then it's time to learn. If that's the case I'd recommend using the first two days on this: http://see.stanford.edu/see/courseinfo.aspx?coll=824a47e1-135f-4508-a5aa-866adcae1111

 

Complete java course with all assignments and exercises used during the CS106A class at stanford.

All available for free! You also get their own version of eclipse so you can follow along the whole thing!

After you are done with that you can proceed into CS106B and CS107 to get some better understanding of sorting alogarithms and low-level programming :)

 

 

Anyways if you do have a SOLID foundation with OOP then go 1.6 as it's the newest and follow from there, you can use 1.3.X+ tutorials and most should work except for textures and liquids, whatever ain't working shouldn't be a problem fixing with you're understanding and a quick look up on the net :)

If you guys dont get it.. then well ya.. try harder...

Posted

ty for the reply

 

well, Like I said in post1, timing is everything..

seems when I found nothing when I started looking wednesday is because a beautiful series of 1.62 tuts at curse were posted later that day.  Had I taken my vacation just 1 day later I could have avoided days of frustration by finding them within the first 3 places I looked heh 8)

 

even the basic headery type stuff of a empty mod was confusing... @Preinit and eventhandler and such made old tuts a harder learning curve when you type verbatim and error out... while some recent help assumes you already know what a @Preinit is and where it goes in order to replace it with Eventhandler

 

re Java

I did write an unpublished SSP mod last year using Modloader, but my friend said to get into Forge this time.. and it does seem like the right choice.  I had made an item with a texture, and coded it to giu input upto 1k of text music notation MML into the NBT, and parse that MML into a midi object complete with GM midi instrument selection.. then next use play that midi song on the clavichord or violin or distorted guitar or slapbass... whatever the player put for instrument patch.  The curse forum was VERY helpful for a programmer of other languages to figure out java syntax / conventions, lots of links to java tuts/examples

 

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