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I know how to move client.Player but I have no idea how to use Pathfinding(?) to find (I actually have no idea what and how I can get). I need some small hints.

I have no idea also if this is optimal but I want to create function which will return list of points(Vec3i) where steering to will result that clientPlayer will reach destination. 

I would appreciete extremly small tutorial like "from game object use this method and You will get that and that and then use it like..." :) 

 

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