Posted June 18, 20214 yr I know how to move client.Player but I have no idea how to use Pathfinding(?) to find (I actually have no idea what and how I can get). I need some small hints. I have no idea also if this is optimal but I want to create function which will return list of points(Vec3i) where steering to will result that clientPlayer will reach destination. I would appreciete extremly small tutorial like "from game object use this method and You will get that and that and then use it like..."
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