Posted July 13, 201312 yr Any time i try to render, i get «already tessellating» on modelMy.render((Entity)null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F); even if the whole render method is just public boolean renderWorldBlock(IBlockAccess world, int i, int j, int k, Block block, int modelId, RenderBlocks renderer){ if(modelId == this.renderStuffId){ modelMy.render((Entity)null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F); return true; } Any ideas? I do NOT want TE, because it consumes more resources, if my memory doesn't fail me. If i helped you, don't forget pressing "Thank You" button. Thanks for your time.
July 13, 201312 yr I've seen that error before, not sure what the problem was. Check your tessellator.startDrawing() and tessellator.draw() calls, they should match up like GL11.glPushMatrix() and GL11.glPopMatrix().
July 14, 201312 yr Author I've seen that error before, not sure what the problem was. Check your tessellator.startDrawing() and tessellator.draw() calls, they should match up like GL11.glPushMatrix() and GL11.glPopMatrix(). public boolean renderWorldBlock(IBlockAccess world, int i, int j, int k, Block block, int modelId, RenderBlocks renderer){ if(modelId == this.renderStuffId){ modelMy.render((Entity)null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F); return true; } There are none of those calls in my code, and if i comment modelMy.render() game works fine... If i helped you, don't forget pressing "Thank You" button. Thanks for your time.
July 14, 201312 yr Not sure if this helps, but this is how I render my model as a block. I'm still having a slight directional issue but this works. https://github.com/x...eEntity-EXAMPLE
July 14, 201312 yr Not sure if this helps, but this is how I render my model as a block. I'm still having a slight directional issue but this works. https://github.com/x...eEntity-EXAMPLE Your link doesn't work, but from what I can see of it it's using a TileEntity? http://s13.postimg.org/z9mlly2av/siglogo.png[/img] My mods (Links coming soon) Cities | Roads | Remula | SilvaniaMod | MoreStats
July 14, 201312 yr That link works But, Nait did say no tile entities, yours uses a tile entity http://s13.postimg.org/z9mlly2av/siglogo.png[/img] My mods (Links coming soon) Cities | Roads | Remula | SilvaniaMod | MoreStats
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.