Posted June 21, 20214 yr Ive made an armor model in Blockbench (just a bunch of random stripes), exported it as a .java object and binded a texture to it. The problem is, it is not rendered as it should, it just floats with the player. Model code (mostly generated by Blockbench): public class CustomArmorModel extends BipedModel<LivingEntity> { private final ModelRenderer Head; private final ModelRenderer Body; private final ModelRenderer RightArm; private final ModelRenderer LeftArm; private final ModelRenderer RightLeg; private final ModelRenderer LeftLeg; public CustomArmorModel() { super(1); textureWidth = 64; textureHeight = 64; Head = new ModelRenderer(this); Head.setRotationPoint(0.0F, 0.0F, 0.0F); Head.setTextureOffset(32, 0).addBox(-4.0F, -8.0F, -4.0F, 8.0F, 8.0F, 8.0F, 0.5F, false); Body = new ModelRenderer(this); Body.setRotationPoint(0.0F, 0.0F, 0.0F); Body.setTextureOffset(16, 32).addBox(-4.0F, 0.0F, -2.0F, 8.0F, 12.0F, 4.0F, 0.25F, false); Body.setTextureOffset(0, 0).addBox(-1.0F, 2.0F, 3.0F, 1.0F, 1.0F, 1.0F, 0.0F, false); Body.setTextureOffset(40, 32).addBox(-8.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, 0.25F, false); RightArm = new ModelRenderer(this); RightArm.setRotationPoint(-5.0F, 2.0F, 0.0F); LeftArm = new ModelRenderer(this); LeftArm.setRotationPoint(5.0F, 2.0F, 0.0F); LeftArm.setTextureOffset(48, 48).addBox(-1.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F, 0.25F, false); RightLeg = new ModelRenderer(this); RightLeg.setRotationPoint(-1.9F, 12.0F, 0.0F); RightLeg.setTextureOffset(0, 32).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, 0.25F, false); LeftLeg = new ModelRenderer(this); LeftLeg.setRotationPoint(1.9F, 12.0F, 0.0F); LeftLeg.setTextureOffset(0, 48).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, 0.25F, false); } @Override public void render(MatrixStack matrixStack, IVertexBuilder buffer, int packedLight, int packedOverlay, float red, float green, float blue, float alpha){ Head.render(matrixStack, buffer, packedLight, packedOverlay); Body.render(matrixStack, buffer, packedLight, packedOverlay); RightArm.render(matrixStack, buffer, packedLight, packedOverlay); LeftArm.render(matrixStack, buffer, packedLight, packedOverlay); RightLeg.render(matrixStack, buffer, packedLight, packedOverlay); LeftLeg.render(matrixStack, buffer, packedLight, packedOverlay); } } Whats wrong there? And are there other ways to make models, better than Blockbench?
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