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Creating a ResourceLocation in a coremod


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I have a coremod that needs to load some image assets and draw them on the screen in a GUI. I'm using the OpenGL drawing functions, so I need to get a ResourceLocation for the images before I can bind the textures and draw them.


However, upon trying to bind the texture, an error occurs:



2013-07-13 15:40:42 [WARNING] [Minecraft-Client] Failed to load texture: mymodid:textures/gui/image.png

java.io.FileNotFoundException: mymodid:textures/gui/image.png

at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110536_a(SimpleReloadableResourceManager.java:66)

at net.minecraft.client.renderer.texture.SimpleTexture.func_110551_a(SimpleTexture.java:31)

at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:84)

at net.minecraft.client.renderer.texture.TextureManager.func_110577_a(TextureManager.java:41)

at com.voidzm.mymodid.gui.MyGui.drawScreenBackground(MyGui.java:106)

at com.voidzm.mymodid.gui.MyGui.drawScreen(MyGui.java:123)

at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1036)

at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:934)

at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:826)

at net.minecraft.client.main.Main.main(Main.java:93)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

at java.lang.reflect.Method.invoke(Unknown Source)

at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)

at net.minecraft.launchwrapper.Launch.main(Launch.java:18)



I'm using this code to create the ResourceLocation:



ResourceLocation resourceLocation = new ResourceLocation("mymodid:textures/gui/image.png");



And this code to bind it for drawing:






"image.png" is located at "/assets/mymodid/textures/gui/image.png". I did read that having an uppercase modid in the file path would cause this error to occur, but the modid is lowercase, so that can't be the problem.


Any ideas? I can't seem to make this ResourceLocation stuff work properly, and I don't know if the fact that I don't have a regular @Mod file has anything to do with it. If it does, then this is a really stupid way to have the texture system set up (requiring a @Mod file with a registered modid before the resource engine will find any of your textures.)

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