Posted July 4, 20214 yr Hi all ive been trying to get a custom sign to work for a while and just cant seem to get it. The latest attempt ive got as far as load or create world and just crashes stating that other items arnt present (no idea what that means since there all there and work find when ive disabled the custom sign stuff) heres the github repo as probably easier to see what ive got there https://github.com/TamsynnImogen/NetherFarming
July 4, 20214 yr Author 1) thats potentially my fault just trying to figure things out and messing things up (i think ive tried like 4 different ways to try and get these to work 2) pretty sure thats what ive used this time just had to up date some minor bits like stackTo(16) to maxStackSize(16) etc
July 26, 20214 yr Author so i got custom signs to work if i use a vanilla wood type. when i try and add my own wood type i get an error upon loading a world that states that theres missing registered blocks when there present @Mod(NetherFarming.MOD_ID) public class ModWoodTypes { public static final String MOD_ID = "netherfarming"; public static final WoodType BLOODBARK = WoodType.create(new ResourceLocation(MOD_ID, "signs").toString()); private void clientSetup(final FMLClientSetupEvent event) { ClientRegistry.bindTileEntityRenderer(ModTileEntitites.SIGN_TILE_ENTITIES.get(), SignTileEntityRenderer::new); event.enqueueWork(() -> { Atlases.addWoodType(BLOODBARK); }); } private void commonSetup(final FMLCommonSetupEvent event) { event.enqueueWork(() -> WoodType.register(BLOODBARK)); } } full project code (minus the custom woodtype code https://github.com/TamsynnImogen/NetherFarming
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