Jump to content

(Solved) Issue with Blockstates (1.16.5)


MonkeyKnight

Recommended Posts

I have been trying to create a block that has two blockstates, a basic facing one and a waterlogged one. I have been able to get blockstates to work fine in 1.12, 1.15, and 1.16.4 but when I started coding a new mod in 1.16.5, I have not been able to get the blockstates to work. It does not show up when the block is looked at using f3. My code is below:

import javax.annotation.Nullable;

import net.minecraft.block.Block;
import net.minecraft.block.BlockRenderType;
import net.minecraft.block.BlockState;
import net.minecraft.block.HorizontalBlock;
import net.minecraft.block.IWaterLoggable;
import net.minecraft.fluid.FluidState;
import net.minecraft.fluid.Fluids;
import net.minecraft.item.BlockItemUseContext;
import net.minecraft.pathfinding.PathType;
import net.minecraft.state.BooleanProperty;
import net.minecraft.state.DirectionProperty;
import net.minecraft.state.StateContainer;
import net.minecraft.state.properties.BlockStateProperties;
import net.minecraft.util.Direction;
import net.minecraft.util.Mirror;
import net.minecraft.util.Rotation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.IWorld;

public class Incubator extends Block implements IWaterLoggable{
	private static final VoxelShape AABB = Block.box(0.0D, 0.0D, 0.0D, 16.0D, 13.0D, 16.0D);
	public static final DirectionProperty FACING = HorizontalBlock.FACING; 
	public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED;;
	public Incubator(Properties properties) {
		super(properties);
		this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.NORTH).setValue(WATERLOGGED, Boolean.FALSE));
	}
	
	@SuppressWarnings("deprecation")
	@Override
	public BlockState updateShape(BlockState state, Direction dir, BlockState oldState, IWorld world, BlockPos pos, BlockPos oldPos) {
	    if (state.hasProperty(WATERLOGGED)) {
	        world.getLiquidTicks().scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(world));
	    }
	return super.updateShape(state, dir, oldState, world, pos, oldPos);
	}

	@Override
	public BlockRenderType getRenderShape(BlockState p_149645_1_) {
	    return BlockRenderType.ENTITYBLOCK_ANIMATED;
    }
	
    @Override
    public VoxelShape getShape(BlockState p_220053_1_, IBlockReader p_220053_2_, BlockPos p_220053_3_, ISelectionContext p_220053_4_) {
        return AABB;
    }
    
    @Nullable
    @Override
    public BlockState getStateForPlacement(BlockItemUseContext context) {
        Direction nearestLookingDirection = context.getNearestLookingDirection();
        Direction direction = nearestLookingDirection.getOpposite();
        if (direction.equals(Direction.UP) || direction.equals(Direction.DOWN))
        	direction = Direction.NORTH;
        FluidState state = context.getLevel().getFluidState(context.getClickedPos());
        return this.defaultBlockState().setValue(FACING, direction).setValue(WATERLOGGED, state.getType() == Fluids.WATER);
    }

    @SuppressWarnings("deprecation")
	@Override
    public FluidState getFluidState(BlockState state) {
        return state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state);
    }
    
    public BlockState rotate(BlockState state, Rotation rotation) {
        return state.setValue(FACING, rotation.rotate(state.getValue(FACING)));
    }

    @SuppressWarnings("deprecation")
	public BlockState mirror(BlockState state, Mirror mirror) {
        return state.rotate(mirror.getRotation(state.getValue(FACING)));
    }

    protected void createBlockStateDefinition(StateContainer.Builder<Block, BlockState> builder) {
        builder.add(FACING, WATERLOGGED);
    }

    public boolean isPathfindable(BlockState state, IBlockReader reader, BlockPos pos, PathType pathType) {
        return false;
    }
}

Is there an issue with my code? I have ran out of ideas. Maybe I imported a wrong class?

Edited by MonkeyKnight
Solved
Link to comment
Share on other sites

I added override to the methods that I missed but the blockstates are still not working.

Here is my new code:

import javax.annotation.Nullable;

import net.minecraft.block.Block;
import net.minecraft.block.BlockRenderType;
import net.minecraft.block.BlockState;
import net.minecraft.block.HorizontalBlock;
import net.minecraft.block.IWaterLoggable;
import net.minecraft.fluid.FluidState;
import net.minecraft.fluid.Fluids;
import net.minecraft.item.BlockItemUseContext;
import net.minecraft.pathfinding.PathType;
import net.minecraft.state.BooleanProperty;
import net.minecraft.state.DirectionProperty;
import net.minecraft.state.StateContainer;
import net.minecraft.state.properties.BlockStateProperties;
import net.minecraft.util.Direction;
import net.minecraft.util.Mirror;
import net.minecraft.util.Rotation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.IWorld;

public class Incubator extends Block implements IWaterLoggable{
	private static final VoxelShape AABB = Block.box(0.0D, 0.0D, 0.0D, 16.0D, 13.0D, 16.0D);
	public static final DirectionProperty FACING = HorizontalBlock.FACING;
	public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED;
	
	public Incubator(Properties properties) {
		super(properties);
		this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.NORTH).setValue(WATERLOGGED, Boolean.FALSE));
	}
	
	@SuppressWarnings("deprecation")
	@Override
	public BlockState updateShape(BlockState state, Direction dir, BlockState oldState, IWorld world, BlockPos pos, BlockPos oldPos) {
	    if (state.hasProperty(WATERLOGGED)) {
	        world.getLiquidTicks().scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(world));
	    }
	return super.updateShape(state, dir, oldState, world, pos, oldPos);
	}

	@Override
	public BlockRenderType getRenderShape(BlockState p_149645_1_) {
	    return BlockRenderType.ENTITYBLOCK_ANIMATED;
    }
	
    @Override
    public VoxelShape getShape(BlockState p_220053_1_, IBlockReader p_220053_2_, BlockPos p_220053_3_, ISelectionContext p_220053_4_) {
        return AABB;
    }
    
    @Nullable
    @Override
    public BlockState getStateForPlacement(BlockItemUseContext context) {
        Direction direction = context.getNearestLookingDirection().getOpposite();
        if (direction.equals(Direction.UP) || direction.equals(Direction.DOWN))
        	direction = Direction.NORTH;
        FluidState state = context.getLevel().getFluidState(context.getClickedPos());
        return this.defaultBlockState().setValue(FACING, direction).setValue(WATERLOGGED, state.getType() == Fluids.WATER);
    }

    @SuppressWarnings("deprecation")
	@Override
    public FluidState getFluidState(BlockState state) {
        return state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state);
    }
    
    @Override
    public BlockState rotate(BlockState state, Rotation rotation) {
        return state.setValue(FACING, rotation.rotate(state.getValue(FACING)));
    }

    @Override
    @SuppressWarnings("deprecation")
	public BlockState mirror(BlockState state, Mirror mirror) {
        return state.rotate(mirror.getRotation(state.getValue(FACING)));
    }
    
    @Override
    protected void createBlockStateDefinition(StateContainer.Builder<Block, BlockState> builder) {
    	super.createBlockStateDefinition(builder);
        builder.add(FACING, WATERLOGGED);
    }
    
    @Override
    public boolean isPathfindable(BlockState state, IBlockReader reader, BlockPos pos, PathType pathType) {
        return false;
    }
}

The block looks normal without blockstates but when I change the blockstates json to rotate the model it does not show the block as thee blockstates are not working. When looking at the block, no blockstates were shown.

 

error.png

Link to comment
Share on other sites

  • MonkeyKnight changed the title to (Solved) Issue with Blockstates (1.16.5)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.