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Duplicating block functionality on runtime


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I'm wondering if there's a way to create a block that on runtime would be able to copy the look and functionality of another block while applying a few changes of it's own. Essentially, I'm wanting to create tiny versions of functional blocks such as chests and crafting benches that you could combine with something like chisels & bits to create an actual tiny house you could live in. I could just manually create tiny versions of the vanilla TileEntities, but I was wondering if it would be possible to set it up so that it would work with theoretically almost any block, allowing you to create tiny versions of modded blocks during runtime. Something like a crafting recipe where you combine a block with a tool or something, and it creates a tiny block that looks identical to the original block, and references all of the original TileEntities code so it can still function properly.


Sorry if somehow this has been asked before or if I'm not being very clear, tried searching for quite a while and haven't had much luck. Thanks!

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