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[1.6.2] Updating Textures.


Dambob

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Hey there.

 

First off, I'm using an eclipse structure similar to methods displayed by Pahimar (modified to 'work' with 1.6). The definition of this is having the default Minecraft project in eclipse, and then creating separate projects for each mod installed. These mods are all setup in a run configuration in Eclipse and seem to load, mostly.

 

My problem is that my textures are not being found. I have looked up many 1.6.2 texture tutorials and discovered that the texture location has changed (being in the mcp/src/minecraft/assets/modid/textures/[type: block, item etc.] directory). I have therefore moved my textures to this location.

 

The way that code loads textures was also changed on my end, slightly. Instead of using (modID : file location) it's now (modID : file name).

 

This seems to be correct as it attempts to load the correct files, however, it cannot find the files in question. I get the following error.

 

2013-07-15 15:21:17 [iNFO] [lmp] Activating mod lmp
2013-07-15 15:21:17 [iNFO] [ForgeModLoader] Registering Forge Packet Handler
2013-07-15 15:21:17 [iNFO] [ForgeModLoader] Succeeded registering Forge Packet Handler
2013-07-15 15:21:18 [iNFO] [ForgeModLoader] Configured a dormant chunk cache size of 0
2013-07-15 15:21:18 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: lmp:textures/blocks/tinyChest.png
2013-07-15 15:21:18 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: lmp:textures/blocks/tinyChestSides.png
2013-07-15 15:21:18 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: lmp:textures/blocks/smelterSides.png
2013-07-15 15:21:19 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: lmp:textures/blocks/titaniumOre.png
2013-07-15 15:21:19 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: lmp:textures/items/titaniumIngot.png
2013-07-15 15:21:19 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: lmp:textures/items/titaniumBoots.png
2013-07-15 15:21:19 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: lmp:textures/items/titaniumPickaxe.png
2013-07-15 15:21:19 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: lmp:textures/items/titaniumHelmet.png
2013-07-15 15:21:19 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: lmp:textures/items/titaniumAxe.png
2013-07-15 15:21:19 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: lmp:textures/items/titaniumHammer.png
2013-07-15 15:21:19 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: lmp:textures/items/titaniumHoe.png
2013-07-15 15:21:19 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: lmp:textures/items/titaniumLegs.png
2013-07-15 15:21:19 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: lmp:textures/items/titaniumPlate.png
2013-07-15 15:21:19 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: lmp:textures/items/titaniumShovel.png
2013-07-15 15:21:19 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: lmp:textures/items/titaniumSword.png
2013-07-15 15:21:19 [iNFO] [ForgeModLoader] Forge Mod Loader has successfully loaded 4 mods
2013-07-15 15:21:19 [WARNING] [Let's Mod Project] Mod Let's Mod Project is missing a pack.mcmeta file, things may not work well
2013-07-15 15:21:19 [iNFO] [Minecraft-Client] Reloading ResourceManager: Default, FMLFileResourcePack:Let's Mod Project
2013-07-15 15:21:19 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: lmp:textures/items/titaniumIngot.png
2013-07-15 15:21:19 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: lmp:textures/items/titaniumBoots.png
2013-07-15 15:21:19 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: lmp:textures/items/titaniumPickaxe.png
2013-07-15 15:21:19 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: lmp:textures/items/titaniumHelmet.png
2013-07-15 15:21:19 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: lmp:textures/items/titaniumAxe.png
2013-07-15 15:21:19 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: lmp:textures/items/titaniumHammer.png
2013-07-15 15:21:19 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: lmp:textures/items/titaniumHoe.png
2013-07-15 15:21:20 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: lmp:textures/items/titaniumLegs.png
2013-07-15 15:21:20 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: lmp:textures/items/titaniumPlate.png
2013-07-15 15:21:20 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: lmp:textures/items/titaniumShovel.png
2013-07-15 15:21:20 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: lmp:textures/items/titaniumSword.png
2013-07-15 15:21:20 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: lmp:textures/blocks/tinyChest.png
2013-07-15 15:21:20 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: lmp:textures/blocks/tinyChestSides.png
2013-07-15 15:21:20 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: lmp:textures/blocks/smelterSides.png
2013-07-15 15:21:20 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: lmp:textures/blocks/titaniumOre.png

 

Does anyone have any advice or insight as to what I'm doing wrong?

 

Thanks.

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It would be a bit easier to help if you had a screenshot of your package structure in Eclipse. In pahimar's workspace, he has linked resources. "Common" and "Resources". You need to link "Resources" to your workspace and make "Resources" a source folder. In the end, the folders should look like this:

 

width=261 height=100https://dl.dropboxusercontent.com/u/121954827/Folder_Structure.JPG[/img]

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I've fixed the problem...sort of. I did have the folders linked in that way, and I have no idea why it wasn't working.

 

I bit the bullet and started clean, redownloading forge solved the issue.

 

Edit: I've solved the GUI issue, turns out I wasn't using the ResourceLocation type properly. However I still can't get my armour to render. It just seems to keep the iron armour texture rather than using my own.

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