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fontRenderer#draw() draws behind GUI?


GMqwerty
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@SubscribeEvent
    public void RenderGameOverlay(RenderGameOverlayEvent event) {
        Minecraft mc = Minecraft.getInstance();
        PlayerEntity player = mc.player;
        FontRenderer fontRenderer = mc.font;
        if ( mc.screen instanceof FurnaceScreen) {
            if(event.getType() == RenderGameOverlayEvent.ElementType.TEXT)
            {
                fontRenderer.draw(event.getMatrixStack(), "lol", 175, 125, 0);
            }
        }
    }

I want to draw text on the furnace gui and I have tested it and it works, but it draws behind the gui. How can I solve this issue?

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For the future, when using RenderGameOverlayEvent you need to pick one of its subclasses (this applies to events with subclasses in general). Otherwise you will receive too many events.

GuiScreenEvent.DrawScreenEvent.Post can be used to draw on a screen. RenderGameOverlayEvent is for adding to the HUD, which by design is behind screens.

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